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Wrights

Command upgradable building drones: paste blueprints, grow shapes, swap and mirror blocks, powered by Forge Energy and supplied from your inventory, chests, or AE2/RS.
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wrights-0.1.7.jar

File namewrights-0.1.7.jar
Uploader
mblom122_autmblom122_aut
Uploaded
Nov 1, 2026
Downloads
9
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9396178
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wrights-1774278:9396178"

Learn more about Curse Maven

What's new

Wrights 0.1.7

Features

  • Shape build mode under Mirror: pick a kind, materials, and hollow option, then place with look aim or an anchor
  • Weighted shape materials with Random, Priority, and Order fills, a batch picker, and a spinning preview that shows mixed fills
  • Shape Anchor section with a Change screen, live nearby-block preview, look-mode snap lock, and Set under me
  • Selectable AABB pivot for look and anchor placement, with frame and pivot drawn in the menu and in the world
  • Square (Width×Height), Box (Width×Depth×Height), equal-Size Cube and Rectangle, Circle by diameter, and rings that can grow into a torus
  • Split Plane into Axis and Rotation; rotate holograms with Ctrl+scroll in the world
  • Large shape boxes (default max axis 512 / maxBlocks 512³) with streaming placement
  • Configurable shape air-snap offset in Options
  • − / + beside each shape dimension slider; hold-drag the track; click the value to type
    Shared step scale: 1 · Ctrl 5 · Shift 10 · Alt 50 · Ctrl+Shift 100
  • Undo the last finished build with Ctrl+Shift+right-click
  • Rotate build templates with Ctrl+scroll; hold Ctrl for resize/rotate help
  • Drag plain blocks from JEI onto shape Pick blocks
  • Server caps and feature toggles for Shape builds

Changes

  • Shape menu preview stays fixed on the right; only the options column scrolls
    Size and block count sit above the sample (Preview / size / blocks)
  • Height slider only appears for shapes that use it; labels follow the kind and Axis
  • Look-mode shapes pin to the chosen AABB pivot
    Void blocks replaces Replace / Clear first and also clears fluids
  • Line became Box; Cube is a single equal Size again
  • Remember controller mode and build sub-tool across world rejoin
  • Job time left freezes while paused or stalled and keeps the last estimate
  • Shared copper pivot marker for shape, build, and mirror anchors
  • Menus fit the window at high GUI scale; short screens scroll place/edit overflow
  • Jobs nests Working and Finished scrolling; Manage list gets a border and scrollbar
  • Jobs and Manage actions stay disabled without a controller
  • Shape Pick blocks limited to plain non-NBT cubes; Confirm replaces Add; weights cap at 999
  • Block counts use thousand separators; section headers vs field labels standardized
  • Large shapes and blueprints sample or wire-box preview instead of freezing the client

Fixes

  • Huge solid shapes no longer OutOfMemory — cells stream during the job
  • Jobs card buttons respond again on large Waiting builds; hold-controller warning draws on top
  • Large jobs stay responsive (O(1) settled-cell checks; capped crew scans and holograms)
  • Ring thickness stays independent of size; tipped shapes yaw so tips swing N/E/S/W
  • Shape pivot “Middle of shape” no longer overlaps Done; Anchor layout tightened
  • Info stock tooltips no longer cover rows; Mirror no longer overlaps Close
    Materials sits on the Build/Close row when the detail card is short
  • Shape menu no longer crashes on B; preview frame edges and mesh alignment fixed
  • Nearest-to-player ghosts stay cheap; huge shape ghosts are no longer rebuilt every frame

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