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Wrights

Wrights copy a build and place it again, from your inventory, a bound chest or digital storage.
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wrights-0.1.1.jar

File namewrights-0.1.1.jar
Uploader
mblom122_autmblom122_aut
Uploaded
Oct 31, 2026
Downloads
6
Size
919.3 KB
Mod Loaders
NeoForge
File ID
9383517
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wrights-1774278:9383517"

Learn more about Curse Maven

What's new

Wrights and wrightports

  • The Wright Manager block is gone. Managing lives in the controller.
  • Placed wrightports are listed on the manage page, and the wrightport block uses the same wright list.
  • Wrights and wrightports can be named. Jobs and manage show those names.
  • A placed port shows its owner, and the list only includes ports you own.
  • Corner lamps sit clear of the frame and turn red, yellow, or green from the crew. The hatch opens, and returning wrights fly down into the port.
  • A placed port can show the 7×7×7 chunk cube it covers, and how many wrights it can send. Max sends every free wright from that port.
  • One player has a cap on wrights stored across every personal and placed port.
  • If a dock is broken while wrights are out, they fly to another port in range, then digital storage, or drop on the ground. A toast says how many left and where they went. This includes a paused build.
  • Wrights fly to a job and home by default. A config can teleport either trip.

Building and jobs

  • A build can wait for a wright in range, and an option queues it when none are free.
  • Queued builds have their own outline. The ghost stays visible, and the newest job is listed first.
  • A queued build picks up a wright as soon as one is free, from a personal port or a placed port in range.
  • In survival, with queue on, Build anyway starts the job and places blocks as the items arrive. A wright keeps placing what it can pay for, then goes home until its own supply can continue.
  • A build that stops for missing items is stalled, with its own color. Paused stays a manual stop.
  • An unplaceable block is counted once, so a stalled build stops inflating its progress.
  • The job list shows how many are working, finished, stopped, or undone. Each job’s buttons sit on their own line.
  • The top of the jobs list shows how many of your wrights are free. There is a button to clear every highlight.
  • The list shows how many wrights are still out, and sends home the one left waiting on the build.
  • The wright count stays on screen, and Max uses the job cap.
  • Wrights are sent only from ports you own. Highlighting a port in range draws a line from the build anchor.
  • Water and lava sources show in the build hologram.
  • Grass and other plants are skipped when the block under them is not part of the build.
  • A waiting job says why, and a wright goes home when it is only waiting on another.
  • The missing-controller warning is larger and red, and it is repeated above Build.

Blueprints and the selection box

  • You can select several blueprints at once for delete, send, and dropping into a folder.
  • Cancelling the new-blueprint screen keeps the capture box. Right-click a finished shape to save or build, or click away to start again.
  • The controller stays on its last mode when the blueprint menu opens and closes.
  • Layer edits follow X, Y, or Z. Layer move and remove sit under the layer stepper.
  • In New mode, look at a side and Ctrl-scroll to resize it.
  • The box border and corners stay visible up close, inside the box, and from outside.

Other

  • The controller can link an AE2 wireless access point the same way a logistics wrench does.
  • Options are split into hologram, building, supply, and message, with each explanation in a question-mark tooltip.

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