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WorldLevel

A progression-driven world difficulty system with shared world levels, monster rarities, scaling enemies, elite encounters, and configurable progression.
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worldlevel-0.1.8.jar

File nameworldlevel-0.1.8.jar
Uploader
WillfulcieWillfulcie
Uploaded
Aug 17, 2026
Downloads
49
Size
325.3 KB
Mod Loaders
NeoForge
File ID
8668341
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:worldlevel-1655773:8668341"

Learn more about Curse Maven

What's new

  • Initial release.
  • Added a shared World Level system from WL0 to WL8 for progression-based difficulty.
  • Added eight monster rarity tiers: F, E, D, C, B, A, S, and SSS.
  • Added dynamic enemy scaling for health, attack damage, movement speed, size, equipment, enchantments, and drops.
  • Added world-level-based rarity distribution, making stronger enemies more common as progression advances.
  • Added elite monster encounters with minion groups for higher-rarity enemies.
  • Added special handling for high-rarity Withers and Ender Dragons, including shared Boss Bars.
  • Added multiplayer scaling based on the number of players in the same dimension.
  • Added configurable world-level progression conditions.
  • Added JSON configuration for world-level and rarity balancing.
  • Added /worldlevel reload for reloading configuration without restarting.
  • Added administrator commands for viewing, modifying, resetting, inspecting, and testing WorldLevel mechanics.
  • Added the worldlevel_enabled gamerule to globally enable or disable the system.
  • Added Jade compatibility for displaying WorldLevel-related information in Jade tooltips.