worldlevel-0.1.8.jar
Curse Maven Snippet
What's new
- Initial release.
- Added a shared World Level system from WL0 to WL8 for progression-based difficulty.
- Added eight monster rarity tiers: F, E, D, C, B, A, S, and SSS.
- Added dynamic enemy scaling for health, attack damage, movement speed, size, equipment, enchantments, and drops.
- Added world-level-based rarity distribution, making stronger enemies more common as progression advances.
- Added elite monster encounters with minion groups for higher-rarity enemies.
- Added special handling for high-rarity Withers and Ender Dragons, including shared Boss Bars.
- Added multiplayer scaling based on the number of players in the same dimension.
- Added configurable world-level progression conditions.
- Added JSON configuration for world-level and rarity balancing.
- Added
/worldlevel reloadfor reloading configuration without restarting. - Added administrator commands for viewing, modifying, resetting, inspecting, and testing WorldLevel mechanics.
- Added the
worldlevel_enabledgamerule to globally enable or disable the system. - Added Jade compatibility for displaying WorldLevel-related information in Jade tooltips.
This mod has no additional files

