What this mod does
When a player reaches one end of the world, he'll get teleportet to the other side.
World size and notification range are configurable.
ChangeLog Release v1.1.0:
Initial 1.11 release
- world border is correctly updating now (1.11.2 ONLY, this is a Forge bug)
- non-player entities keep their momentum after teleporting
- teleportation and worldborder can now be configured for each dimension individually
Terms of Use
Me, UpcraftLP (the Owner) holds all rights regarding modifying and redistributing this Modification (the Mod) or it's source code.
You are not allowed to re-upload this mod or it's source files. Do not distribute modified versions of this mod without written permissions granted by the Owner.
You are not allowed to make money out of this Mod in any form (including ad-walls), except video monetarization on YouTube.com.
You are allowed to publish screenshots or videos containing parts of this Mod, as long as you provide credit and a link to one of the Mod's official pages.
ModPack policy:
Feel free to use this Mod in any ModPack as long as you provide credit and a link to to one of the Mod's official pages.
ModPacks containing this mod must be available for free; they must not be available to download behind an ad-wall or any other form of monetarization.
Offical pages for downloading this Mod:
Curse (link)
CurseForge (this page)
All source code of this Mod is made publicly available on GitHub (link).
Feel free to leave comments and suggestions, but use the Issue Tracker if you've found any bugs ;)
wlll there be a 1.16 version of this mod?
edit)Nvm the discord server im on found another mod like this for 1.16
How do I set a bigger world border on one dimension and a smaller one on the overworld?
In reply to AGiLE_EaGLE1994:
you don't. you can only set ONE world border, but you can select which dimensions will have a world border and which dimensions won't.
is it possible to make it so chunks don't render past the border?
1.7.10 pls
In reply to Neoelfeo:
no.
will this work on singleplayer?
In reply to Forge_User_32980994:
In reply to UpcraftLP:
In reply to Forge_User_32980994:
In reply to UpcraftLP:
Is this mod needed on the client-side?
In reply to kevinmd88:
This mod reminds me of the old Ultima game series maps. When you traveled far enough in one direction, you'd eventually return to your starting point. The maps were not random and the game authors insured that the boundaries occurred in open ocean, but one could travel any cardinal direction and return to their starting point.
To better emulate a globe, you could try emulated a cube. Divide the map into 6 squares and arrange for the travel to the edge of one square to teleport you to the matched edge of the square for the next side. The real trick won't be the teleportation, I think you've got that figured out; but make World Generation make sense with the "cube"/"sphere".
In reply to Zarepheth:
In reply to UpcraftLP:
In reply to UpcraftLP:
If you haven't already, check out iChun's mod: General Layman's Aesthetic Spying Screen (GLASS). It provides a screen which shows the world from a different place. The code is open-source, so you can see how it works.
No need to modify the world generation beyond the world borders. (This doesn't do anything about making the world's terrain and biomes consistent across the borders, but would take care of the visibility aspects).
In reply to Zarepheth:
In reply to UpcraftLP:
I've been waiting for this mod for a looong time, but there's a big issue. While it works perfectly with new default worlds it broke in my already existing world using a custom world border: even if I was inside the border itself, it gave the teleporting message as soon as I started the world and then failed loading the new location, chunks were kinda flashing and I couldn't move.
Loading the same world in vanilla showed I got teleported away from the original position. Yes, the option for moving the teleport zone with the world border is active.
Maybe it's because my world border is centered very far away from 0,0?