World Finder

World Finder is a client-side seed map and structure finder for vanilla Minecraft worlds, built as an in-game ChunkBase-style helper.

File Details

worldfinder-neoforge-0.1.2.jar

  • R
  • Jun 17, 2026
  • 1.60 MB
  • 142
  • 26.1.2
  • NeoForge

File Name

worldfinder-0.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:world-finder-1577019:8267940"
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0.1.2

Added

  • Added a 1000-block radius navigation overlay in the End.
  • Added a dedicated map tile texture manager to improve texture reuse and reduce rendering spikes.

Changed

  • The map now opens on the player's current dimension while still allowing manual dimension switching afterward.
  • Improved End rendering performance by using terrain/void data directly instead of resolving every End biome tile.
  • Improved End readability with an opaque void background so the world behind the UI no longer shows through empty map areas.
  • Improved map loading stability when switching dimensions quickly.
  • Reduced underground biome loading pressure so the map remains more responsive while deep biome tiles load.

Fixed

  • Fixed manual dimension switching being reset back to the player's current dimension.
  • Fixed old biome jobs delaying newly selected dimensions.
  • Fixed End center void areas taking too long to display.
  • Fixed completed or hovered map state sometimes carrying over when dimensions changed.

0.1.1

Added

  • Added safer teleport handling that searches for a valid two-block air space before placing the player.
  • Added waypoint creation support for compatible minimap mods, with stricter availability checks.
  • Added per-dimension biome texture caching so switching dimensions no longer evicts already loaded map textures.
  • Added client-side filtering for World Finder teleport feedback messages to keep chat clean.

Changed

  • Reworked End map rendering with cubiomes terrain height data so void, islands, and the central island are visually distinct.
  • Improved biome map loading performance with larger async throughput, texture upload throttling, and better cache reuse.
  • Improved map responsiveness and panel layout for different screen sizes.
  • Improved biome and structure cache behavior so maps remain available after loading and do not reload unnecessarily when switching dimensions.
  • Updated structure/filter icons and marker visuals for a more consistent interface.

Fixed

  • Fixed End biome tiles being misaligned with real world generation.
  • Fixed End void sometimes rendering with the same color as islands.
  • Fixed dimension changes clearing or invalidating map display state unexpectedly.
  • Fixed /wf reload so it properly refreshes World Finder caches, profile data, markers, and open map state.
  • Fixed teleport destinations sometimes placing the player inside blocks or unsafe terrain.
  • Fixed waypoint integration detection showing unavailable integrations.
  • Fixed slime chunk detection to use vanilla-compatible seed logic.
  • Fixed structure marker filtering and several incorrect/missing marker icons.