worldevolution-2.0.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
World Evolution 2.0.0
The first public release of World Evolution for Minecraft 1.21.1 and NeoForge.
Living World System
- Added persistent chunk memory that records logging, mining, farming, combat, player deaths, and exploration.
- Added influence scores ranging from 0 to 100.
- Added six evolution levels: Untouched, Trace, Active, Established, Specialized, and Dominant.
- Added weighted regional analysis covering a 3×3 chunk area.
- Added configurable regional influence decay for inactive areas.
Regional Identities
- Added Wildlands regions for areas without dominant player pressure.
- Added Timberland regions shaped by logging and forest disturbance.
- Added Mining Districts shaped by underground resource extraction.
- Added Breadbasket regions shaped by agriculture and village prosperity.
- Added Battlegrounds shaped by combat and player deaths.
- Added Frontier regions shaped by exploration and repeated player presence.
Regional Gameplay Reactions
- Added additional sapling growth opportunities in Timberland regions.
- Added passive wildlife movement effects in disturbed forests.
- Added Haste I below Y=64 in established Mining Districts.
- Added increased underground hostile-mob danger in mining regions.
- Added additional crop growth opportunities in Breadbasket regions.
- Added village prosperity and temporary trade-related benefits.
- Added Strength and Speed effects for hostile mobs in Battleground regions.
- Added regional entry messages and vanilla particle feedback.
- Added configuration options for every major reaction category.
Regional Chronicle
- Added persistent historical milestones for important regional developments.
- Added Arrival milestones for heavily explored areas.
- Added Timber Pressure milestones for logging activity.
- Added Mining Boom milestones for mining activity.
- Added Harvest Era milestones for agricultural development.
- Added Conflict Rise milestones for repeated combat.
- Added Death Scar milestones for dangerous locations.
Regional Animals
- Added persistent regional variants for cows, pigs, sheep, chickens, wolves, and horses.
- Added Woodland, Meadow, Highland, and Dryland variants.
- Added custom regional textures for every supported species.
- Added biome-based variant selection.
- Added synchronized and persistent animal-variant data.
- Added regional variant inheritance support.
- Added an option to disable regional animal assignment.
World Generation
- Added the custom World Evolution Overworld preset.
- Added custom terrain density functions and regional terrain blending.
- Added biome-aware forest canopy generation.
- Added bounded natural forest clearings.
- Added configurable canopy and clearing generation.
- Added terrain and world-generation diagnostic support.
Specialized Settlements
- Added Forest Hamlets with forester cottages, sawmills, shrines, and animal pens.
- Added Farming Villages with farmhouses, granaries, irrigated plots, and windmills.
- Added Mining Towns with mine entrances, smithies, ore stores, and retaining walls.
- Added Frontier Forts with gatehouses, barracks, watchtowers, and protected yards.
- Added dedicated roads, decorations, building pools, biome placement rules, and loot tables.
- Added slope validation and bounded jigsaw generation.
Commands
- Added
/worldevolution version. - Added
/worldevolution chunk info. - Added
/worldevolution chunk raw. - Added
/worldevolution chunk reset confirm. - Added
/worldevolution region info. - Added
/worldevolution region effects. - Added
/worldevolution region history. - Added
/worldevolution worldgen info. - Added
/worldevolution animal inspect.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.244 or newer within the 21.1 release line
- Java 21
- Required on both client and server
- No external mod dependencies
A new world is strongly recommended to experience the custom terrain, forest features, and specialized settlements.
This mod has no additional files

