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World Evolution

Unlisted
A living-world mod where player activity reshapes regions, wildlife, forests, settlements, and local history over time.
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worldevolution-2.0.0-neoforge-1.21.1.jar

File nameworldevolution-2.0.0-neoforge-1.21.1.jar
Uploader
voldopvoldop
Uploaded
Aug 22, 2026
Downloads
35
Size
640.6 KB
Mod Loaders
NeoForge
File ID
8708202
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:world-evolution-1663961:8708202"

Learn more about Curse Maven

What's new

World Evolution 2.0.0

The first public release of World Evolution for Minecraft 1.21.1 and NeoForge.

Living World System

  • Added persistent chunk memory that records logging, mining, farming, combat, player deaths, and exploration.
  • Added influence scores ranging from 0 to 100.
  • Added six evolution levels: Untouched, Trace, Active, Established, Specialized, and Dominant.
  • Added weighted regional analysis covering a 3×3 chunk area.
  • Added configurable regional influence decay for inactive areas.

Regional Identities

  • Added Wildlands regions for areas without dominant player pressure.
  • Added Timberland regions shaped by logging and forest disturbance.
  • Added Mining Districts shaped by underground resource extraction.
  • Added Breadbasket regions shaped by agriculture and village prosperity.
  • Added Battlegrounds shaped by combat and player deaths.
  • Added Frontier regions shaped by exploration and repeated player presence.

Regional Gameplay Reactions

  • Added additional sapling growth opportunities in Timberland regions.
  • Added passive wildlife movement effects in disturbed forests.
  • Added Haste I below Y=64 in established Mining Districts.
  • Added increased underground hostile-mob danger in mining regions.
  • Added additional crop growth opportunities in Breadbasket regions.
  • Added village prosperity and temporary trade-related benefits.
  • Added Strength and Speed effects for hostile mobs in Battleground regions.
  • Added regional entry messages and vanilla particle feedback.
  • Added configuration options for every major reaction category.

Regional Chronicle

  • Added persistent historical milestones for important regional developments.
  • Added Arrival milestones for heavily explored areas.
  • Added Timber Pressure milestones for logging activity.
  • Added Mining Boom milestones for mining activity.
  • Added Harvest Era milestones for agricultural development.
  • Added Conflict Rise milestones for repeated combat.
  • Added Death Scar milestones for dangerous locations.

Regional Animals

  • Added persistent regional variants for cows, pigs, sheep, chickens, wolves, and horses.
  • Added Woodland, Meadow, Highland, and Dryland variants.
  • Added custom regional textures for every supported species.
  • Added biome-based variant selection.
  • Added synchronized and persistent animal-variant data.
  • Added regional variant inheritance support.
  • Added an option to disable regional animal assignment.

World Generation

  • Added the custom World Evolution Overworld preset.
  • Added custom terrain density functions and regional terrain blending.
  • Added biome-aware forest canopy generation.
  • Added bounded natural forest clearings.
  • Added configurable canopy and clearing generation.
  • Added terrain and world-generation diagnostic support.

Specialized Settlements

  • Added Forest Hamlets with forester cottages, sawmills, shrines, and animal pens.
  • Added Farming Villages with farmhouses, granaries, irrigated plots, and windmills.
  • Added Mining Towns with mine entrances, smithies, ore stores, and retaining walls.
  • Added Frontier Forts with gatehouses, barracks, watchtowers, and protected yards.
  • Added dedicated roads, decorations, building pools, biome placement rules, and loot tables.
  • Added slope validation and bounded jigsaw generation.

Commands

  • Added /worldevolution version.
  • Added /worldevolution chunk info.
  • Added /worldevolution chunk raw.
  • Added /worldevolution chunk reset confirm.
  • Added /worldevolution region info.
  • Added /worldevolution region effects.
  • Added /worldevolution region history.
  • Added /worldevolution worldgen info.
  • Added /worldevolution animal inspect.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.244 or newer within the 21.1 release line
  • Java 21
  • Required on both client and server
  • No external mod dependencies

A new world is strongly recommended to experience the custom terrain, forest features, and specialized settlements.

This mod has no additional files