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World Engine

Optimizes Sable for world-scale physics with adaptive spatial indexing, large-body handling, and zero-loss simulation fidelity.
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World Engine 0.1.0 - NeoForge 1.21.1

File nameworld-engine-neoforge-0.1.0.jar
Uploader
NsTutNsTut
Uploaded
Aug 28, 2026
Downloads
43
Size
9.9 MB
Mod Loaders
NeoForge
File ID
8755834
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:world-engine-1671915:8755834"

Learn more about Curse Maven

What's new

World Engine 0.1.0

World Engine's first public addon release for Minecraft 1.21.1.

Highlights

  • Adds world-scale, simulation-preserving physics optimization for Sable 2.0.5.
  • Keeps Sable's configured physics substeps instead of forcing a lower solver resolution.
  • Adds an adaptive body-query policy that avoids expensive section enumeration when an exact body scan is cheaper.
  • Adds an exact large-body tier so terrain-scale structures do not create unbounded section-index memberships.
  • Handles indexed-to-large, large-to-indexed, and removal transitions without stale entries.
  • Adds overflow-safe query generation stamps and randomized parity tests against an independent linear scan.
  • Moves performance measurements to an opt-in JMH benchmark so normal CI remains deterministic.
  • Includes persistent native scheduling, sparse world indexing, incremental collision geometry, bounded parallel stepping, and network LOD.

Requirements

  • Minecraft 1.21.1
  • Fabric or NeoForge
  • Java 21
  • Sable 2.0.5 or newer