World Engine

Optimizes Sable for world-scale physics with adaptive spatial indexing, large-body handling, and zero-loss simulation fidelity.
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World Engine 0.1.3 - Fabric 1.21.1

File nameworld-engine-fabric-0.1.3.jar
Uploader
NsTutNsTut
Uploaded
Oct 17, 2026
Downloads
7
Size
10.1 MB
Mod Loaders
Fabric
File ID
9229627
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:world-engine-1671915:9229627"

Learn more about Curse Maven

What's new

World Engine 0.1.3

  • Skip empty Sable holding-map ticks and saves when no lifecycle work or storage writes are pending.
  • Avoid rewriting empty force-load ticket data solely because a dimension was saved; preserve dirty ticket removals and pointer updates.
  • Flush cached sublevel files only after writes, keeping failed writes/flushes pending and preserving Sable's close-time force.
  • Add paired stock-Sable dimension/save benchmarks and real-server restart, force-load, deletion, and storage regression checks.
  • The Windows dimension benchmark showed 54–79% lower idle-tick latency and 30–45% lower process CPU versus stock Sable, but 16–20% higher whole-world save latency. The comparison includes existing World Engine optimizations; it is not an overall performance claim.

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