wn-siege-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0 (2026-07-22): first public release
- Claim protection with a wartime exception: every world-altering shot, explosion, and machine action from a supported mod is checked against Warring Nations claims. Unclaimed and allied land is always fair game; a foreign nation's claim is protected at peace and only breachable while an actual war is declared between the two nations.
- Create: drills, saws (including whole-tree felling, both the Saw and the vanilla tree cutter), rollers (breaking and track paving), harvesters, ploughs, dispensers, droppers, deployers, and contraption disassembly/placement all obey claim protection, attributed to the controlling player, a train's owner, or the contraption's own chunk in that order.
- Create Big Cannons: cannon and autocannon shells, shrapnel, and custom explosions are filtered per affected block, so a blast breaches only what it's actually at war with.
- CBC Military Supplement: dual-cannon shells, racked rockets/bombs, torpedoes, anti-air rounds, and incendiary shells are all covered.
- TaCZ: explosive ammo, incendiary rounds, and glass-shattering rounds are all covered.
- Create Nuclear: reactor meltdowns respect claim protection.
- Create: Steam 'n' Rails: track-replacing Rollers are covered.
- Denial log: staff can review recent blocked actions in-game (/siege recent) instead of trawling the server log.
- Discord integration: optional /siege status|check|recent commands if WN Discord is installed, no hard dependency either way.
- Fully optional per target mod: works with any subset of these mods installed, and every module (including explosions) can be individually toggled off in config for servers that want peacetime protection only.
This mod has no additional files

