File Details
Wizardry v0.11.0
- R
- Jul 6, 2020
- 11.77 MB
- 446.6K
- 1.12.2
File Name
wizardry-0.11.0.jar
Supported Versions
- 1.12.2
Wizardry v0.11.0 Change Log
The Hot and Spicy Epic Gamer Fix Update
This is likely the final update for the 1.12.2 verison. New patches may be released if issues are properly reported on our issue tracker. But now for the update! There's a lot to unpack with this update so let's get started!
New Features, Removals, and Reworks:
+ The Codex now has entries for all items and blocks, so you can now actually learn what the things do!
+ Fixed up the dimensions section of the codex. The underworld is still the only accessible one.
+ Fairy apple now has a usable recipe, and provides buffs to the player on eaten. It can now also be eaten even when your hunger is full.
+ Increased projectile hitbox (from 0.5 to 2, these are going to be a bit wacky for a while because of how Minecraft handles projectiles)
- Removed Torikki (It was incomplete, and people kept cheating into it and corrupting themselves)
Spell Changes:
~ The reinforcements spell now has a configurable cap on the maximum number of zombies a player can have at once (defaults to 100). Now you can don your creative halo without worrying about bricking your game!
~ The gravity and antigravity well spells are no longer free to cast (but they are still very cheap)
~ Increased burnout on extract
~ Slightly decreased burnout on break
~ Leech uses slightly more mana, but also gives slightly less burnout
~ Light is now much cheaper, and gives no burnout.
~ Grace is now much cheaper and gives much less burnout.
~ Vanish now uses slightly less mana but gives much more burnout
- Temporarily removed time lock, it still needs some work before it's ready.
Bug Fixes:
* Zone now actually works! No longer will your AoE spells only hit one entity at a time! Now, each entity in the zone has a <Potency> in <Potency+1> chance of being hit with the spell, that means that if your potency is 9, there's a 90% chance that each entity in the spell will be hit.
* Fixed issue where components weren't being removed from the table once you crafted a spell, resulting in a frame dip. Now you can craft spells and still have your 120FPS gaming experience
* Fixed bug where if you had a component in a spell table that was removed from the mod, the game would crash. Now you can open your spell tables without fear!
* Zone > Frost no longer crashes the game
* Fixed issue with Bewitchment where wisdom wood had an empty witches oven recipe. It now properly produces normal charcoal
Thank you for your support and for downloading our mod! A 1.15+ version is in progress, but it is far from playable, so that will take some time! If you have questions, join our Discord server: https://discord.gg/KPaZHvq
- Wizardry Team