File Details
wh_npcs-forge-1.20.1-0.9.6.jar
- R
- Jul 13, 2026
- 1.79 MB
- 33
- 1.20.1
- Forge
File Name
wh_npcs-forge-1.20.1-0.9.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet

Without Honor: NPCs, Update 0.9.6
In 0.9.4-0.9.5 a bug crept into the provocation system that made combat NPCs noticeably dumber - found it, took it apart down to the last screw, and fixed it. No new features, fixes only.
Combat AI back in shape (thx kai3379)
The root was a single bug: provocation "forgiveness" wrongly dropped any player target once a second - even one assigned via "Who to attack".
Forgiveness itself isn't gone - it works as intended: the NPC only lets go of someone who hit it themselves and hasn't touched it in a while. Assigned enemies don't get "forgiven".
Also fixed
- An NPC with an active schedule could teleport to its schedule spot mid-fight. The schedule now politely waits for the fight to end.
- "Flee when hurt" on combat styles: the panicking NPC first aggroed from the very first hit and only then ran. It now honestly runs, and provocation stays intact.
- Natural hostility: a combat villager-NPC fled from undead instead of fighting, and feared a predator even with its hostility turned off. Prey now fears only real predators - and only while not in a fight itself. How's that for a line, huh?
- After a chunk reload the mage could assemble its spells without the book ones - the spellbook in the accessory slot is now always counted.
- Invulnerable decorative NPCs no longer gather a crowd of mobs endlessly punching thin air around them.
- A defender golem no longer gets a permanent target over an accidental poke at an NPC - it steps in only for a real offense.
- The preview on the Pose tab now shows the per-part pose and the idle emote if they're set. Rotation and position of the transform no longer push the model out of the frame - it stays centered.