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Witchery

Witchcraft and nature magic with a bit of voodoo and necromancy too

File Details

Witchery_0-15-1_164.zip

  • B
  • Feb 24, 2014
  • 2.34 MB
  • 10.8K
  • 1.6.4

File Name

Witchery_0-15-1_164.zip

Supported Versions

  • 1.6.4

0.15.1

  • TWEAK: Adds Spirit World support for Alternate Terrain Generation (ATG) and ExtraBiomesXL mods. The Better World Generation mod seems to use non-standard tricks so you just get the standard world gen if that is used.

0.15.0

  • NEW: Brew of Sleeping - Drink to enter the Spirit World, your physical sleeping form stays behind (along with most of your gear! Icy needles can pass the world boundaries!). Extremely high chance of having a nightmare when using this Brew.
  • NEW: Apple of Sleeping - Eat to enter the Spirit World, will always cause a nightmare!
  • NEW: Spirit World Dimension - Almost identical to the overworld. If any player in the dimension is experiencing a nightmare it will be night time, otherwise it will be daytime. Players experiencing a nightmare will be chased by their nightmare. Dying in the Spirit World causes the player to wake up in the Overworld. Using an Icy needle will also cause a player to return to the overworld. Circle Magic does not work in the Spirit World.
  • NEW: Nightmare Mob - Chases players in the Spirit World who are having a nightmare. Fast and Hard to kill, run! Drops Mellifluous Hunger, a substance that can be transported back to the Overworld.
  • NEW: Wispy Cotton - Found in the Spirit World, can be picked as either Wispy Cotton or Disturbed cotton depending on if anyone in the Spirit World is experiencing a nightmare. Both types of cotton can return with the player when they wake up! The cotton is used to make Fanciful Thread and Tormented Twine used in the manufacture of Dream Weavers.
  • NEW: Brew of Flowing Spirit - Flowing spirit flows where the potion lands, flowing spirit can be picked up in a bucket. Flowing spirit has a mild regen effect for players standing in it. Undead and demons are weakened when standing in it. Nightmares cannot become invulnerable when standing in it. Flowing Spirit activates Spirit Portals. Can only be brewed in the Spirit World. Can be transported back to the Overworld as long as it remains in its original glass bottle.
  • NEW: Spirit Portal, created using snow blocks surrounded a 2x2 empty area. Activated using Flowing Spirit on. Can only be created in the Spirit World. Players who have used the Rite of Manifestation on themselves can pass though these Portals into the overworld at the same location and appear as ghosts. Only Icy needles can pass though with them! Use an icy needle to return to the Spirit World (or after the effect of the Rite of Manifestation expire). When a manifested players time runs out, or uses a needle anything they are holding (except icy needles) WILL BE DROPPED!
  • NEW: Rite of Manifestation. Allows players in the circle to manifest though Spirit Portals for a total of 2.5 Minutes (+25 secs per coven member). Requires Mellifluous Hunger.
  • NEW: Spinning Wheel. Machine (requires altar power) that turns materials into threads. Used to produce the threads for dream weavers and witches clothing. Can also be used to create cobwebs from string.
  • NEW: Brew of Wasting. Instantly breaks leaves blocks in the area of effect (causing drops if they have them). Monsters hit will be withered. Players hit will experience hunger problems.
  • NEW: Dream Weaver of Intensity. Boosts the effects of nearby dream weavers, Digging and Speed increases the effect (and slightly reduces the duration). Fasting extends the duration from (4 mins to 6 mins). Also adds a very short night vision/blindness effect.
  • NEW: Biting Belt. Craft with a portion to apply that effect one time when hit (same behavior as the Parasytic Louse). Worn as leg armor, has the same protection as leather. Can be died. Can be repaired in anvil or with Impregnated Leather.
  • TWEAK: Using a taglock on a Treefyd for Villagers or vanilla farm animals (sheep, pigs, etc.) will make the Treefyd ignore all creatures of that type instead of just that one instance.
  • TWEAK: Default duration of Dream Weaver of Satiation reduced to four minutes.
  • TWEAK: Added support for Mine Factory Reloaded Planters for Witchery saplings and crops.
  • TWEAK: Witches Hat, Witches Robes, Necromancers Robes and Icy Slippers now use Golden Thread in their recipes.
  • TWEAK: Dream Weaver of nightmares now uses Tormented Twine instead of String in its recipe.
  • TWEAK: Dream Weavers of Fleet Foot and Strong Arm now use Fanciful Thread and Tormented Twine instead of String in their recipes.
  • TWEAK: Dream Weaver of Satiation now uses Fanciful Thread, Tormented Twine and Mellifluous Hunger in its recipe instead of string and potion of harming.
  • TWEAK: Dream weaver of Nightmares now applies a weakness debuff instead of confusion. Two nightmare weavers still cause blindness.
  • TWEAK: New config file setting to control the number of players that must be asleep for a Dream Weaver buff to be applied (prior versions required all players to sleep which is not necessarily the case when using the Morpheus mod).
  • TWEAK: Added support for Altars to draw power from flowers and crops from other mods.
  • TWEAK: Rite of Protection circles are 1 block wider so that they enclose the ritual glyphs to prevent leaving a gap for small creatures to run under. The barriers also remove replaceable blocks like grass and snow.
  • FIX: Placing an Arthana on an Altar was not being rendered correctly in Fast Graphics mode.
  • FIX: A distillery, Rites of Protection and Rite of Recharging were not rechecking the range to the closest Altar when an Arthana was added or removed, requiring them to be replaced/restarted to apply the effect.
  • FIX: The Polynesia charm should not work on a Coven Witch.
  • FIX: Curses and Counter-curses were not refunding foci items if the target player was not logged in.
  • FIX: Rite of Shifting Seasons was not syncing some client-side tile entities with the server-side data following the biome re-sync.
  • FIX: Altars and Void Brambles cannot now be moved by the Rite of Moving Earth due to this requiring way too much state management to get right, this fixes the bug where earth would not raise more than one block if an Altar was in the circle and that an altar split in half by the rite would lead to a null reference exception when used.
  • FIX: Rite of Shifting Seasons did not recognize the skull item necessary to perform biome transformation to type magical biome.