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Wireworks

Factorio-style electric poles that power every machine in reach
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Wireworks 0.6.1

File namewireworks-0.6.1.jar
Uploader
kc00lkc00l
Uploaded
Oct 12, 2026
Downloads
9
Size
534.9 KB
Mod Loaders
NeoForge
File ID
9147790
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:wireworks-1721198:9147790"

Learn more about Curse Maven

What's new

Players

  • The Accumulator, the Solar Panel and the Boiler wear textures by Malcolm Riley, from unused-textures, under CC-BY-4.0, in place of their stand-ins: the Accumulator a battery casing, the Solar Panel blue cells on riveted plating, and the Boiler plating round a smelter's firebox. (#45)
  • Wireworks requires Groundworks 0.5.11 or later in the 0.5 series, where it accepted 0.5.4: the Groundworks the other 5thlayer mods' current releases load beside, which Wireworks now builds and tests against.
  • The Steam Turbine and the Reactor wear textures by Malcolm Riley, from unused-textures, under CC-BY-4.0, in place of their vanilla stand-ins: the Turbine a copper coil with a duct fan front and back, which spins while it burns and for a second after, and the Reactor dark steel with a yellow hazard band round its middle and a vent on top. The Fuel Cell is a full fuel can and the Depleted Fuel Cell an empty one. (#46)
  • The Boiler's firebox is lit, and every block of the Boiler gives off a lit furnace's light, while it boils and for a second after, so one feeding a single Engine does not flicker; it shows cold while it waits on water, fuel, room for its steam or its output. (#45)

Consumers

  • wireworks:boiler and wireworks:boiler_part have a lit block state property, true while the Boiler boils and for a second after. (#45)
  • wireworks:steam_turbine has a running block state property, true while the Turbine burns and for a second after; its parts do not carry it. (#46)