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Wireworks

Factorio-style electric poles that power every machine in reach
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Wireworks 0.2.0

File namewireworks-0.2.0.jar
Uploader
kc00lkc00l
Uploaded
Oct 1, 2026
Downloads
8
Size
415.4 KB
Mod Loaders
NeoForge
File ID
9030790
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:wireworks-1721198:9030790"

Learn more about Curse Maven

What's new

Players

  • The poles are named by size. The Small Pole, Medium Pole, Large Pole (was the Substation) and Creative Pole, with the ids wireworks:small_pole, wireworks:medium_pole, wireworks:large_pole and wireworks:creative_pole. There is no remap: a world made with 0.1.0 loses its poles. wireworks-server.toml's [substation] section is now [large], and Jade's toggle reads "Pole network". A pack names the poles its own way in its own language file. (#7)
  • A Wireworks creative tab holds every pole, the creative pole last. The poles stay in Functional Blocks too.
  • Fast Replace between pole tiers. A pole clicked on a column of another tier swaps the whole column, keeping its wires, for one pole charged and one handed back. The creative pole stays out. (#6)

Consumers

  • Wireworks states a default Replace group, PoleColumnReplace.DEFAULT_GROUP, at common setup. A pack that states its own pole group with PoleColumnReplace.BUILDER at mod construction still gets its group for the tiers it names. (#6)
  • The creative tab is wireworks:items, held as WireworksRegistries.CREATIVE_TAB.
  • PoleTier.SUBSTATION is now PoleTier.LARGE, PoleTier.blockName() gives <tier>_pole, and CreativeSupplyAreaPoleBlock.BLOCK_NAME is creative_pole. (#7)
  • PoleLinks is now PoleNetworks, and PoleLinks.linked is PoleNetworks.withinReach. The reach-only networks(List) is gone, and PendingEnd.stillHeld takes the player as a PendingEnd.Holder. None of them is named API, and the Pack calls none of them. (#5)

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