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Wireless Redstone Lite

Wireless redstone for Minecraft 26.1.x. Pair transmitter and receiver blocks by channel + frequency — no wire, no spaghetti. Up to 128 blocks of range by default, configurable.
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0.1.2+mc26.1.2

File namewirelessredstone-fabric-0.1.2.jar
Uploader
KestalkaydenKestalkayden
Uploaded
Jul 4, 2026
Downloads
48
Size
110.6 KB
Mod Loaders
Fabric
File ID
8366638
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wireless-redstone-lite-1546959:8366638"

Learn more about Curse Maven

What's new

Changed

  • Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
  • Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
  • The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.

Fixed

  • Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
  • Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
  • A config screen left open after its block was broken can no longer create a permanent phantom signal.
  • Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
  • On NeoForge, receivers no longer fire a redundant redstone neighbor update when their chunk loads.
  • Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.