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Wireless Automate

Wireless routers that move items, fluids, energy and chemicals between machines, with no pipes and no lag.
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wirelessautomate-2.8.3.jar

File namewirelessautomate-2.8.3.jar
Uploader
MatheusANBSMatheusANBS
Uploaded
Oct 24, 2026
Downloads
18
Size
3.9 MB
Mod Loaders
NeoForge
File ID
9308786
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wireless-automate-1732160:9308786"

Learn more about Curse Maven

What's new

Wireless Automate 2.8.3 redraws the chamber of the Resonator of Signal: a plasma sphere, 3D crystals and plasma tendrils replace the old beams and curves.

Resonator chamber (visual only; the generation, tuning and balance are unchanged)

  • The core is now a plasma sphere drawn by a shader, with convection, a soft halo and a filmic color, and it covers whatever passes behind it.
  • The crystals are 3D pieces in the pixel-art style of the item sprites (a cluster for the Signal Crystal, a six-sided gem for the Cut and Tuned ones, with the tier color on the Tuned band). They stand on a ring that slowly orbits the sphere (one turn every 42 seconds) and spin on their own axis, faster when tuned.
  • Each live crystal sends a plasma tendril to the sphere: thick and steady when tuned, thin and wavering when not, so the tuning can be read from the chamber.
  • The recharge has its own look: a reversed tendril in the catalyst color while the crystal fills, and a flash when it finishes.
  • The conduit to each Energy Port follows the real flow, and the plasma shows pressure when the buffer is full.
  • Gone: the Lissajous curves, orbits, beams and auras of the old look (they stay only with a shaderpack of Iris, or without the shader), and the Chladni plate on the chamber floor.

Compatibility note: the network protocol is unchanged (32) and no world or configuration migration is needed. NeoForge 21.1.248 or newer is still required, and all optional integrations remain optional.

This mod has no additional files