A Small Companion mod for Cyberware to add in new Augments and Cyberpunk styled features.
- Augments
- Cybernetic Brain - Increases XP collected from orbs, prevents Anvils from Breaking
- Cybernetic Stomach - Allows you to eat Cyborg Food, Increases nutritional value of Food
- Dynamic Ender RePositioning System - Negates fall damage using Internal Energy
- Kinetic Dampener - Stops Incoming Projectiles at the cost of power
- Thermo-Optical Camouflage - Hides the user when Sneaking
- Nanofilament Lancets - Harvests Slimes. Will shrink a slime for a chance at a Drop without fighting it.
- Alloyed Fist - Increases Unarmed Mining Speed and Harvest Level more than the Reinforced Fist
- Ender Convergence Device - Teleports Items to the Player through an Ender Rift (Item Magnet)
- Items
- Cyborg Food
- Charge Power Bar - Found in chests, Craftable
- Silver Gorgon Energy Drink - Found in Chests
- Tech-Visor - Drops off of Zombies, random color, Dyeable.
- Can be crafted with either a Low-Light Vision, Hudjack, or Targeting Overlay module for additional effects
- Batons - Quick Melee Weapons. Less Damage than Swords but faster.
- Cyborg Food
- Monsters
- Cyberskeleton
- The Skeletal Cousin of the Cyberzombie
- Drops augments
- Cybereye Glows in the Dark. You are not safe.
- Grey Goo
- Does not naturally spawn.
- The Flesh my die, but the science lives on
- Drops Slime Balls and Components
- Does not naturally spawn.
- Cyberskeleton
- Cross-Mod
- The One Probe
- Option to enable the Hudjack, Hudlens, and Tech-Visor to act as a Probe when installed. Sneak with an Empty Hand for the detailed view
- Industrial Craft
- Electrical Cyberware Charge - Lets you charge up using EU. LV Machine
- Nanofilament Lancets - Aids in the harvesting of Sticky Resin without a tree tap.
- The One Probe
Thanks to SeriousCreeper for the Brain!
WIRED: More Augs is free to use in any modpack, I only ask that any bugs or issues with my augments or items be reported here.
1.12.2 plz
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Hey Mallrat208, there is a unofficial (but approved) port of Cyberware for 1.12: https://minecraft.curseforge.com/projects/roboticparts
Do you plan on updating your mod to 1.12?
In reply to Fiduciam:
https://minecraft.curseforge.com/projects/rewired
Hello, on 1.7.0, it appears that the cybernetic brain isn't using any power (can't tell if it is working at all). Also, riot shields seem to never lose durability. They can drop damaged and can be repaired, however.
When will this be updated to 1.11.2?
Does the Cyberbrain still prevent psionic overload in 1.7.0? It's not listed on the augment anymore, but I didn't see anything in the changelogs that mentioned it being removed.
Just wondering, how the heck is grey goo created?
mallrat208 please for the love of minecraft and notch UPDATE WIRED MORE AUGS TO 1.11.2 really soon or asap because I want to see how powerful some of the augs are.
P.S. I know this mod is powerful in 1.10.2 but think of the possibilities with 1.11.2
Randomly stumbled to this when looking for required the one probe as a library. Sadly I'm using 1.11.2 but if this ever down the road gets added I love to give it a try.
In reply to Kane_Hart:
In reply to mallrat208:
In reply to Kane_Hart:
In reply to mallrat208:
In reply to mallrat208:
quick question; could ya update this to work with cyberware's 1.11.2 version? -- i'm told there's only minor changes between 1.10+ and 1.11.2 (just a few renames to the entity tag lines or something like that) as far as actual updating of mods, is concerned so it should be easy to produce a 1.11.2 version from the existing available version of this mod.
any news on this? i'd really love to play with this on 1.11.2
mallrat208 UPDATA WIRED MORE AUGS TO 1.11.2 NOW. please, it would make me so happy if you would do that asap. thank you.
Agreed.
In reply to EmosewaGamer: