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WindLink - PlunderEngine

WindLink is a complete wind engine that creates realistic wind behavior that responds to the world around you.
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windlink-1.1.19.jar

File namewindlink-1.1.19.jar
Uploaded
Aug 30, 2026
Downloads
17
Size
427.9 KB
Mod Loaders
Fabric
File ID
8768312
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:windlink-1617255:8768312"

Learn more about Curse Maven

What's new

1.1.19

MCWIND_PROVIDER_VERSION 11500, was 11400.

One new symbol: mcw_occRegion.

WindLink still requires PlunderEngine 0.1.18. Nothing it calls moved the engine changed underneath it.

Both changes are engine-side - the occupancy producer and the header, both ship in plunderengine.

  • The occupancy window stops being a constant that the header and the atlas each hardcode. mcw_occRegion publishes its width once a frame and the header reads it, so the volume can be resized while the game runs and every voxel read still lands in the right tile. A pack that never touches it sees the shipped 96 exactly as before, and mcw_readVoxel outside the window answers unknown as it always did. /plunderengine occupancy window <blocks> moves it, 16 to 384, snapped to whole chunks. It does not save on restart.
  • mcw_readAir answers known = false in the Nether, instead of answering "sealed".
  • So mcw_caveCalm stops holding Nether foliage at its minimum.