PlunderEngine

The backbone dependency for more shader capability and data bus for various new mods specifically designed to increase shader immersion.

PlunderEngine (PE)

The core any of the Link family mods plug into.

Click here for shader integration instructions.

On its own this does nothing. PlunderEngine is a dependecy. WindLink is the first mod within the family. 


In a Nutshell

Consolidated Settings. All Link mod settings show up under this mods Iris settings tab.

Export/Import settings. config/plunderlink.json. One file per mod.

A live status readout. /plunderengine status shows you important dev info regarding the current state of each Link mod. It tells you the current information that Link mods are surfacing to your shader. This is a helpful debug tool for shader developers to find out if the mod or their shader is broken.

The Link

PlunderEngine was built as data bus that unifies all currently published and indevelopment Link mods. 

PE unifies all of the data that the mods extract and create and create one singular point of failure and interface between the mods and Iris. Currently I use PE to publish the live world and terrain data as MCWIND channels that cover

  • wind and gusts
  • terrain flow
  • an accurate clock
  • canopy size
  • ground heigh and sparsity
  • heat
  • water
  • seasons
  • block light color
  • solid block volume

…with many more features to come with the new Links under development.

PE enables shipping of one marker file so any shaderpack can adopt it with ease without having to make changes to its tree from integration and updates.

Whichever Links you have installed decided what channel carries the data. Any that aren't installed are reported absent.
Developers click here for information regarding integrating your shader packs with the Link family.

Commands

/plunderengine with:

status what is running and what the pack is getting
config reload or export
timings start, stop, read

Requirements

Minecraft 1.26.1 on Fabric. Fabric API. Java 25. Iris and Sodium optional: without them the mods still run, they just have nothing to hand a shader.

Thank you…

I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!

The PlunderEngine Team

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I used to make shaders, I do a lot more now.

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