promotional bannermobile promotional banner

Wilder Wild [Fabric]

A massive overhaul that improves biomes, adds new mobs, trees, and more!
Back to Files

4.3-mc26.2-fabric

File nameWilderWild-4.3-mc26.2-fabric.jar
Uploader
EthanRSEthanRS
Uploaded
Sep 21, 2026
Downloads
469
Size
41.2 MB
Mod Loaders
Fabric
File ID
8941494
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wilder-wild-648511:8941494"

Learn more about Curse Maven

What's new

  • Added the song Better Days Ahead by Cheryltje!
    • This song plays in the Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga, Mixed Forest, Maple Forest, and Dappled Forest biomes.
      • Added the #wilderwild:music_pool/has_taiga_music, #wilderwild:music_pool/has_old_growth_taiga_music, and #wilderwild:music_pool/has_dappled_forest_music Biome Tags.
      • Added config options to toggle new music in these biomes.
    • You can support Cheryltje by purchasing Better Days Ahead on BandCamp.
  • Wilder Wild's Falling Leaves are now data-driven using the new wilderwild:falling_leaf dynamic registry, with the following format:
    • leaves_block: An id, a list of ids, or a Block Tag defining which blocks leaf_particle_data and falling_leaf_litter_data pertain to.
    • leaf_litter_block: An id, a list of ids, or a Block Tag defining which blocks leaf_litter_particle pertains to.
    • leaf_particle (Optional) and leaf_litter_particle (Optional):
      • particle: The id of the particle to spawn.
      • origin_block (Optional): The id of the Block to obtain the following properties from:
        • The Block's tint.
        • Whether the Block is a Leaf Litter.
      • spawn_chance (Optional): The chance (between 0-1) the particle can spawn each tick.
        • If empty, the particle will not spawn.
      • spawn_chance_modifier (Optional): The id of a Config Entry to obtain an Integer from.
        • The value of the specified Config Entry will be divided by 100, then multiplied by spawn_chance to determine the final chance of spawning.
        • If an invalid entry id is provided, an error will be thrown.
      • texture_size: The size, in pixels, of the particle's sprites.
        • This is used to determine the size of the particle, in order to remain pixel-consistent.
      • gravity_scale: How fast the particle should fall.
      • wind_scale: How much Wind will affect the particle's movement.
      • movement_type:
        • none: The particle will move straight down.
        • swirl: The particle will swirl as it falls.
        • flow_away: The particle will flow with the wind.
        • swirl_and_flow_away: The particle will both swirl and flow with the wind.
        • bounce: The particle will bounce upon hitting the ground.
        • swirl_and_bounce: The particle will swirl as it falls and bounce upon hitting the ground.
        • flow_away_and_bounce: The particle will flow with the wind and bounce upon hitting the ground.
        • swirl_and_flow_away_and_bounce: The particle will swirl and flow with the wind, and bounce upon hitting the ground.
      • cancels_vanilla_particles (Optional): Whether this will replace or be used alongside Vanilla's falling leaf particles.
        • If empty or true, Vanilla's falling leaf particles will not spawn.
        • Has no effect on Leaf Litter blocks.
    • falling_leaf_litter (Optional):
      • block: The id of the Block to place upon landing.
      • fall_chance: The chance (between 0-1) a Leaf Litter fall from leaves_block each random tick.
      • placement_on_land_chance: The chance (between 0-1) for block to be placed upon landing.
      • fall_sound (Optional): The sound to be played when a Leaf Litter falls from leaves_block.
      • land_sound (Optional): The sound to be played upon landing.
  • Falling Maple Leaves can no longer increase the amount of leaves in an already existing leaf litter block.
  • Falling Maple Leaves now only have a 25% chance to place a leaf litter block.
  • Fixed an issue that prevented Orange Maple Leaves from being smelted into Orange Maple Leaf Litter.
  • The Dying Yellow Maple tree feature's height is now the same as its Orange and Red counterparts.
  • Removed the #wilderwild:non_overriden_falling_leaves Block Tag.
  • Wilder Wild's Biome fog, Biome particle, and Biome music modification is now data-driven.
    • These can be found within the frozenlib/biome_environment_attribute_modification data folder.
    • Renamed the following Biome Tags:
      • #wilderwild:music_pool/has_cherry_music -> #wilderwild:music_pool/has_cherry_grove_music
      • #wilderwild:music_pool/has_dripstone_music -> #wilderwild:music_pool/has_dripstone_caves_music
      • #wilderwild:music_pool/has_lush_music -> #wilderwild:music_pool/has_lush_caves_music
      • #wilderwild:music_pool/has_dying_music -> #wilderwild:music_pool/has_dying_forest_music
      • #wilderwild:music_pool/has_snowy_dying_music -> #wilderwild:music_pool/has_snowy_dying_forest_music
      • #wilderwild:music_pool/has_frozen_music -> #wilderwild:music_pool/has_mesoglea_caves_music
      • #wilderwild:music_pool/has_magmatic_music -> #wilderwild:music_pool/has_magmatic_caves_music
      • #wilderwild:music_pool/has_maple_music -> #wilderwild:music_pool/has_maple_forest_music
    • Fixed an issue that prevented Underwater music from playing in some Ocean biomes.
  • Wilder Wild's Wolf Variants spawn modifications are now data-driven.
    • These can be found within the frozenlib/variant_spawn_injection data folder.
    • These modifications simply allow Wolf Variants to spawn in Wilder Wild's biomes without interfering with Data Packs or other mods.
    • Added the following Biome Tags:
      • #wilderwild:entity/variant/wolf_ashen
      • #wilderwild:entity/variant/wolf_woods
      • #wilderwild:entity/variant/wolf_pale
      • #wilderwild:entity/variant/wolf_black
      • #wilderwild:entity/variant/wolf_chestnut
    • Added a config option to toggle these modifications.
  • Updated the Jellyfish's loot table.
    • One loot table is now used for the Jellyfish instead of multiple, with the previous loot tables now being referenced from within the new loot table.
  • Fixed an issue that caused Hanging Tendrils to continue rendering as a Block Entity whilst the billboard rendering config option is disabled.
  • Fixed an issue that resulted in Icicles dropping as items after landing instead of shattering as intended.
  • Fixed an issue that prevented Penguins from applying a speed boost to Rafts.
  • Fixed an issue that caused a damage sound to play when eating a Prickly Pear in situations where damage was not received from it.
  • Blocks such as Sugar Cane no longer break/update incorrectly when their Snowlogged layers are broken.
  • Aquatic Blocks (such as Seagrass and Sea Anemone) no longer contain BlockState Properties pertaining to Snowlogging.
  • Renamed the Butterfly in a Bottle item to Bottle of Butterfly.
  • Renamed the Firefly in a Bottle item to Bottle of Firefly.
  • The Bucket of Crab, Bucket of Jellyfish, Bottle of Butterfly, and Bottle of Firefly items can now be used by Dispensers.
  • Fixed an oversight that let players release Butterflies and Fireflies from a Bottle whilst inside a block.
  • Butterflies and Fireflies no longer render at an infinite distance, now being consistent with most other mobs.
  • Fixed an issue that allowed players to place Tumbleweed in Spawner blocks.
  • Happy Ghasts will no longer pathfind into Prickly Pears.
  • Echo Glass now emits the minecraft:block_change Game Event upon cracking.
  • Likely fixed an issue that caused Jellyfish to be invisible with certain Shader Packs.
    • This changes the RenderType of Jellyfish to use a Vanilla one. As a result, the visuals of Jellyfish may be different than intended.
  • Fixed crashes that could occur when trying to render a Wilder Wild mob that has variants in a context where dynamic registries aren't available. (#558)
  • Migrated the implementation of animated Sculk Sensor Block Entities from a mixin to Fabric's and NeoForge's Data Attachments.

26.3+

  • Added a new Abandoned Camp structure for the Maple Forest biome.
  • Added the Wilder Abandoned Camps internal Data Pack, updating Swamp Abandoned Camps to include Wilder Wild's new blocks and Willow trees.
    • This is enabled by default, but can be disabled in the Data Pack menu.
  • Swamp Abandoned Camps will now generate using the Willow wood set instead of Oak.
    • Added a config option to toggle this behavior.
  • Modified the placement of Dappled Forests to not interfere as much with Maple Forests.
    • Maple Forests and Dappled Forests can often be seen near each other, though Dappled Forests favor higher and bumpier terrain a tad further from snowy regions.
  • Added the Stripped Poplar Log and Stripped Hollowed Poplar Log blocks.
  • Updated the Dappled Forest to include new Flowers, more common Pumpkin Patches, denser Tree generation, Clearings, and new Fallen & Snapped Poplar Trees.
  • Gave the Dappled Forest a slightly brighter grass color to make it fit in slightly better with other biomes.
    • Added a config option to toggle this change.
    • If you do not notice a difference in the grass color, this could be caused by a Sodium bug due to the way they cache certain visual elements of biomes.
  • Added the Yellow Poplar Sapling and the Red Poplar Sapling.
  • Added the Yellow Poplar Leaf Litter, Orange Poplar Leaf Litter, and Red Poplar Leaf Litter.
  • Added new leaf particles for Poplar Leaves that spawn alongisde Vanilla's.
  • Wilder Wild's blocks are now properly included in the #minecraft:replaceable Block Tag.
  • Wilder Wild's Material Rules (formerly known as Surface Rules) are now data-driven.
  • Wilder Wild's custom Cactus damage sound now only plays if the Cactus block sounds config option is enabled.
  • The air meter now uses Mesoglea Bubble sprites when inside a Mesoglea block.
  • Removed Wilder Wild's Potent Sulfur Geyser Wind Disturbance, as it has been moved into FrozenLib.
  • Wilder Wild's Structure Processor modifications are now data-driven per FrozenLib's changes.
  • Revamped the implementation of Chest bubbling.
  • The Shrub now uses Vanilla's Red Shrub sound type.
  • Red Shrubs can be eaten and turned into Dead Bushes by Termites.
  • Added a config option to toggle Dappled Forest generation.
  • Added the wilderwild:termite_edible Structure Processor, with the following format:
    • value: Can be either true or false. Sets the termite_edible property to this value for all Blocks with this property.
  • Renamed the following Tree Decorator Types:
    • wilderwild:height_based_vine_tree_decorator -> wilderwild:height_based_vine
    • wilderwild:height_based_cobweb_tree_decorator -> wilderiwld:height_based_cobweb
    • wilderwild:pollen_tree_decorator -> wilderwild:pollen
    • wilderwild:above_logs_tree_decorator -> wilderwild:above_logs
  • Removed the wilderwild:above_logs_tree_decorator Tree Decorator Type, as frozenlib:probability and minecraft:attached_to_logs provide the same functionality.
  • Renamed the following fields in the wilderwild:fallen_large_trunk_placer Trunk Placer Type:
    • stump_placement_chance -> stump_probability
    • success_in_water_chance -> water_success_probability
  • Renamed the following fields in the wilderwild:fallen_with_branches_trunk_placer Trunk Placer Type:
    • stump_placement_chance -> stump_probability
    • success_in_water_chance -> water_success_probability
    • hollowed_trunk_provider -> hollow_state
    • hollowed_log_chance -> hollow_probability
    • trunk_branch_placement -> branch_placement
  • Renamed the following fields in the wilderwild:fancy_dark_oak_trunk_placer Trunk Placer Type:
    • trunk_branch_placement -> branch_placement
  • Renamed the following fields in the wilderwild:maple_trunk_placer Trunk Placer Type:
    • trunk_branch_placement -> branch_placement
    • lower_trunk_branch_placement -> lower_branch_placement
  • Renamed the following fields in the wilderwild:straight_with_branches_trunk_placer Trunk Placer Type:
    • trunk_branch_placement -> branch_placement
  • Renamed the following fields in the wilderwild:willow_trunk_placer Trunk Placer Type:
    • trunk_branch_placement -> branch_placement
    • branch_split_gap_chance -> branch_split_gap_probability
  • Renamed the following fields in the wilderwild:baobab_trunk_placer Trunk Placer Type:
    • inner_trunk_provider -> inner_state
  • Renamed the following fields in branch_placement (formerly trunk_branch_placement):
    • branch_placement_chance -> probability
    • max_branch_count -> max_count
    • branch_cutoff_from_top -> cutoff_from_top
    • branch_length -> length
    • offset_last_log_chance -> offset_last_log_probability
    • minimum_branch_length_for_offset -> minimum_length_for_offset
    • foliage_placement_chance -> foliage_probability
  • Removed all Shelf Fungi blocks, as Vanilla's new Shelf Mushroom block offers a sufficient replacement.
    • All overworld trees that used to generate Shelf Fungi can now generate Shelf Mushrooms.
      • This generation is disabled by default for all tree types other than Jungle and Poplar trees, and can be toggled via new config options.
    • All overworld fallen trees that used to generate Shelf Fungi can now generate Mushrooms, similar to Vanilla's fallen trees.
  • Pale Mushroom Blocks now spawn Fog particles more frequently when Improved Transparency is enabled.
  • Fog particles will now appear slightly larger when Improved Transparency is enabled.
  • Slightly modified the velocity of leaf particles spawned from walking across Leaf Litter and Leaves blocks.
  • The config option to enable leaf particles spawning from walking across Leaf Litter blocks is now enabled by default.
  • Fixed inconsistent/incorrect shading for the following:
    • Hanging Baobab Nut Stems
    • Hanging Coconut Stems
    • Lily Pad Roots
    • Clovers Stems
    • Potted Big Dripleaves
    • Potted Small Dripleaves
    • Potted Clovers Stems
    • Potted Lantanas Stems
    • Potted Phlox Stems
    • Potted Wildflowers Stems
    • Potted Pink Petals Stems
  • The stems of Potted Big Dripleaves and Potted Small Dripleaves are now properly rotated to match Vanilla's cross model.
  • The column of Sea Anemone are now more visible while the Sea Anemone is glowing.

This mod has no additional files