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Wilder Wild [Fabric]

A massive overhaul that improves biomes, adds new mobs, trees, and more!

File Details

Wilder Wild 4.2.10-mc26.2

  • R
  • Jun 17, 2026
  • 41.06 MB
  • 54
  • 26.2
  • Fabric

File Name

WilderWild-4.2.10-mc26.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wilder-wild-648511:8266382"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Renamed the wilderwild:feature/blue_nematocyst_feature_placeable Block Tag to wilderwild:feature/pearlescent_blue_nematocyst_placeable.
  • Renamed the wilderwild:feature/purple_nematocyst_feature_placeable Block Tag to wilderwild:feature/pearlescent_purple_nematocyst_placeable.
  • Cleaned up lots of Configured Features & Data Generation.
  • Renamed all of Wilder Wild's FeatureConfiguration classes to end with Configuration instead of Config.
  • Removed all Sulfur Caves-related Configured & Placed Features, Biome Tags, and Block Tags.
    • These will now be in a mod named Chaos Hypercubed, which is currently in development.
  • Removed the wilderwild:sea_anemone and wilderwild:sea_whip Worldgen Features.
    • Their functionality is replicated through PlacementModifiers, similar to the changes made in 26.1.
  • We are testing a new method of worldgen configuration!
    • All aquatic worldgen features are now added to their respective biomes, regardless of their respective config entry's value.
    • Now, all aquatic worldgen features will use a new placement modifier that listens to the current value of the config entry.
      • Long-story-short, aquatic worldgen features can be toggled in-game without needing to rejoin the world!
    • Please monitor worldgen performance and tell us if you notice any issues. This is an incredibly important feature to us.
      • If no performance issues are found, we will slowly expand this new system to other worldgen features.
  • All of Wilder Wild's block sound type overwrites are now data-driven, per FrozenLib 2.5's changes.
  • Slightly decreased the average size of Mesoglea Caves.
  • Fixed a crash when trying to join servers that do not have Wilder Wild installed.
  • Removed the feature that made the Enderman's staring sound move along with it.
    • This was simply out of the mod's scope and detracted from the Enderman's fear factor.
  • Added fingerspit's new music tracks to Wilder Wild's custom music pools, thanks to Rebel459!
  • Removed the wilderwild:beta_beach_enabled and wilderwild:snow_under_mountain_enabled ConditionSources, as they have been made redundant by FrozenLib's ConfigPredicates.
  • Completely reworked Tumbleweed's visuals.
    • Tumbleweed no longer has a unique Entity Model, instead using the Block's Model.
    • Tumbleweed's visual rotation now always matches its movement, and fits its model.
    • Items inside Tumbleweed are no longer randomly offset visually.
    • The Item pickup animation now plays when Tumbleweed picks up an Item.
    • Tumbleweed's visual movement should now be slightly less clunky.
    • Revised the models of the Tumbleweed Stem's first two stages to be more consistent with Vanilla's style.
  • Placing Tumbleweed now spawns the Tumbleweed Entity.
  • The oral arms of Jellyfish are no longer visible by default.