File Details
4.2-mc1.21.5
- R
- Dec 11, 2025
- 29.84 MB
- 35
- 1.21.5
- Fabric + 1
File Name
WilderWild-4.2-mc1.21.5.jar
Supported Versions
- 1.21.5
Curse Maven Snippet
- Bumped Wilder Wild's protocol version to 17.
- Added a config option to grant players extended reach while holding a Crab Claw in either hand.
- This is off by default, but can be changed in-game on-the-fly via the config.
- The on-the-fly config functionality may not work on 1.21.2+, hence the restart prompt appearing when changing this config value.
- Cattails now generate closer together, and generate more Cattails per-patch on average.
- Cattail patches can that generate on Mud when not near water have been removed.
- Milkweed now generate more commonly in Swamps and Mangrove Swamps.
- Wind Particles can now spawn in clusters.
- The more intense the wind, the higher the chance for Wind Particles to spawn near another Wind Particle!
- This feature was added to make Wind Particles feel more like part of the game's ambience, opposed to one-off particles that randomly appear.
- Added config options to control whether clusters can spawn, the max amount of Wind Particles per cluster, and the relative chance for a Wind Particle to spawn in a cluster.
- Updated the Old Growth Dark Forest.
- The amount of trees has been drastically increased.
- "Big Shrub/Bush" features generate more frequently.
- Fallen Dark Oak Trees generate slightly more frequently.
- Increased the amount of space Old Growth Dark Forests take up.
- Beta Beaches can no longer generate in Old Growth Dark Forests.
- The Shrub's break particles now only use its leaves overlay, instead of its stem and branches.
- Updated the foliage colors of the Maple Forest biome.
- Added new Environment Attributes for Wilder Wild.
- `wilderwild:gameplay/pale_mushroom_active` dictates if Pale Mushroom Blocks, Pale Mushrooms, and Pale Shelf Fungi will emit particles.
- `wilderwild:gameplay/plankton_glowing` dictates if Plankton will glow.
- `wilderwild:gameplay/sea_anemone_glowing` dictates if Sea Anemone will glow.
- Added a new Timeline, `wilderwild:wilderwild_day`!
- This Timeline controls Wilder Wild's three new Environment Attributes.
- `wilderwild:gameplay/pale_mushroom_active`: True at nighttime and false in daytime.
- `wilderwild:gameplay/plankton_glowing`: True at nighttime and false in daytime.
- `wilderwild:gameplay/sea_anemone_glowing`: False at nighttime and true in daytime.
- Fixed Dark Oak Leaf Litters not spawning leaf litter particles when walked through.
- Fixed Jungle Logs turning into Oak Logs when hollowed. ([#516](https://github.com/FrozenBlock/WilderWild/issues/516))
- Fixed a feature cycle order crash with `Oh The Biomes We've Gone`. ([#518](https://github.com/FrozenBlock/WilderWild/issues/518))
- Updated the Ukranian translations, thanks to StarmanMine142! ([#514](https://github.com/FrozenBlock/WilderWild/pull/514) & ([#519](https://github.com/FrozenBlock/WilderWild/pull/519)))
- Updated the Spanish translation, thanks to Kokoroto!
- Updated the Chinese translation, thanks to taguima! ([#522](https://github.com/FrozenBlock/WilderWild/pull/522))
### Mobs
- Added the Zombie Ostrich in 1.21.11+!
- An undead variant of the Ostrich.
- Spawns with a Zombie rider holding an Iron Spear.
- Has a slightly faster walking speed than the regular Ostrich, but has no option to sprint.
- Burns in daylight, and cannot be protected with armor due to the lack of Ostrich Armor.
- Spawns in biomes within the `wilderwild:entity/spawn/zombie_ostrich` biome tag.
- Players will no longer be able to control Ostriches while using an item in 1.21.11+.
- This change was made to balance the usage and utility of Ostriches with the new Spear item, dedicating Ostriches to transport while Horses allow for both Armor and Spear usage.
- Zombie Ostriches are not impacted by this change.
- Fireflies can now be dyed in-world by clicking them with a Dye item.
- Butterflies now rarely spawn in Swamps.
- Moobloom parents of the same flower color no longer attempt to produce offspring with a "mixed" color.
- This was unintentional behavior, and allowed players to obtain Mooblooms of the same color but different flowers.
- Mooblooms can now properly render double-tall blocks.
- A new `top_flower_block_state` field has been added for Moobloom variants.
- This is an optional field, and is not present by default.
- Takes a block state, just like the `flower_block_state` field.
- When present, will render as the top-half of the block on Mooblooms.
- Double-tall blocks will be scaled slightly smaller than single blocks on Mooblooms.
- Added the Scorched to the `minecraft:no_anger_from_wind_charge` entity type tag.
- Added the Butterfly to the `wilderwild:coconut_cant_bonk` and `wilderwild:coconut_cant_split` entity type tags.
### Tree Changes
- Hanging Coconuts now drop between 1-4 Coconuts when broken, opposed to 3-4.
- Changed the logic that determines whether a Cypress tree will grow into a unique Juniper shape or not.
- Added the `wilderwild:cypress_grows_as_juniper_on` block tag.
- Contains `#minecraft:sand` and `#minecraft:terracotta` by default.
- A Cypress Sapling grown on top of a block within the `wilderwild:cypress_grows_as_juniper_on` block tag will assume the Juniper shape.
- Before this change, the Juniper shape would be assumed only within Badlands biomes.
- Palm Trees can now only naturally generate a maximum of three Coconuts.
- Added the Yellow Maple Sapling, Orange Maple Sapling, and Red Maple Sapling.
- This change was made due to community request and feedback, as having only one sapling which grants a random color was not preferred.
- The original Maple Sapling will be datafixed into the Yellow Maple Sapling.
- The generation of Maple Trees has been completely overhauled, now sporting a much more natural shape.
- This change was made after a long time due to community request and feedback, as the old Maple Tree generation did not fit well any other trees in Minecraft.
- Added a config option to toggle the old shapes of Maple Tree trunks and foliage.
- Fallen Maple Trees now occasionally generate with branches.
- Added the `wilderwild:maple_trunk_placer` Trunk Placer, used for the new Maple Tree generation.
- Contains both a `trunk_branch_placement` and `lower_trunk_branch_placement` field.
- `lower_trunk_branch_placement` will be used if the current trunk position is less than half of the total trunk height.
- The `alt_trunk_placer` field contains an alternate Trunk Placer, which will be used if the new Maple Tree generation is disabled.
- Renamed the old `wilderwild:maple_foliage_placer` Foliage Placer to `wilderwild:legacy_maple_foliage_placer`.
- Removed the `wilderwild:round_maple_foliage_placer` Foliage Placer.
- Added the `wilderwild:maple_foliage_placer` Foliage Placer, used for the new Maple Tree generation.
- Generates much like Oak and Birch foliage but with hanging leaves on the bottom, similar to Cherry foliage.
- The `hanging_leaves_chance` and `hanging_leaves_extension_chance` dictate the chances for hanging leaves blocks to generate, then to be extended upon generation respectively.
- The `alt_foliage_placer` field contains an alternate Foliage Placer, which will be used if the new Maple Tree generation is disabled.
- The `foliage_radius_shrink` field of Wilder Wild's Trunk Branch Placement has been renamed to `foliage_radius_offset`, and now uses an Integer Provider instead of an Integer.
- The `offset_last_log_chance`, `minimum_branch_length_for_offset`, `foliage_placement_chance`, and `foliage_radius_offset` fields of Wilder Wild's Trunk Branch Placement are now all optional.
### Trades & Loot Tables
- Desert Fisherman Villagers now sell Palm Boats instead of Jungle Boats.
- Fisherman Villagers can now purchase Crab Buckets and Jellyfish Buckets for Emeralds.
- Wandering Traders can now sell:
- Carnations
- Hibiscus
- Seeding Dandelions
- Marigolds
- Pasqueflowers
- Tumbleweed Stems
- Prickly Pears
- Icicles
- Barnacles
- Sea Anemone
- Sea Whips
- Auburn Moss
- Algae
- Plankton
- Geysers
- Config options to toggle every single Wilder Wild Villager trade have been introduced.
- Added a new `entity_villager` mixin config option.
- This is only used to swap the Desert Fisherman Villager's Jungle Boat for a Palm Boat.
- Loot Tables that are modified by Wilder Wild now only add items if their respective worldgen config options are enabled.
- Prickly Pears can now be found within Chests in Desert Villages.
### Creative Inventory Sorting
- Shelf Fungi are now placed after all fungi, instead of being placed after both Overworld and Nether fungi.
- Pollen is now placed before Glow Lichen.
- Coconut is now placed after the Blue Egg in the 'Combat' category in 1.21.5+.
- The Firefly Bottle and Butterfly Bottle are now placed after the Milk Bucket.
- Barnacles is now placed before Algae and Plankton.
- The Ostrich Egg and Penguin Egg are now placed after Frogspawn on 1.21.1.
- Do note this was already fixed on 1.21.2+.
- Fixed the Gabbro building set being misplaced on 1.21.1.
- Moved Sculk building blocks to the very bottom, and added the regular Sculk block alongside them.
### Assets
- Retextured the Palm Sapling.
- Retextured all Gabbro blocks.
- Retextured the Geyser.
- Retextured the Baobab Nut item.
- Retextured the Jellyfish Bucket.
- Retextured the Marigold.
- Retextured the Willow Sapling.
- Retextured the Maple Sapling.
- Retextured the Shrub.
- Retextured Echo Glass.
- Updated the Reach Boost effect icon.
- Retextured most Leaf Litter blocks and their particles in 1.21.5+.
- The stems of Hanging Baobab Nuts now utilize their full textures and are rotated at a 45-degree angle in 1.21.11+.
- The stems of Hanging Coconuts are now rotated at a 45-degree angle in 1.21.11+.
- The stems of Lily Pads and Flowering Lily Pads are now rotated at a 45-degree angle in 1.21.11+.
- Significantly optimized the models of Hollowed Logs in 1.21.11+.
- Fixed the Shrub's textures being flipped on its model.

