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Wild Hunt

Hunt apex monsters on their own grounds, break their parts, carve them, and forge their bones into weapons and armor. Solo or co-op.
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Wild Hunt 0.3.0-release.1 [NeoForge 1.21.1]

File namewildhunt-0.3.0.jar
Uploader
RulturesRultures
Uploaded
Sep 28, 2026
Downloads
36
Size
3.2 MB
Mod Loaders
NeoForge
File ID
8996805
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wild-hunt-1684315:8996805"

Learn more about Curse Maven

What's new

Wild Hunt 0.3.0

First, sorry this one took longer than the last few. Updates slowed down for a while, and I know some of you were waiting on things I'd said were coming. They're here now, and there's more of them than I first planned. Thanks for sticking around.

The grounds come alive. This update is about what happens between you and the monster.

New: Guild orders

  • A second board at the Guild Receptionist. Take an order, bring the counter what it wants, get coins, rank points and a reward box.
  • Carry up to three orders at once, and carry them into a hunt.
  • Fourteen orders across the ranks: overworld goods, things gathered on the grounds, meat and hides from the wildlife, and spare monster parts — including the parts nothing used before.
  • Repeatable orders post themselves again after a cooldown.
  • The smith gives the first order in Chapter 1, before your first hunt.
  • Carried orders and their progress show on the HUD.

New: Gathering on the islands

  • Herb patches, bone piles and ore veins scattered over every hunt island. Right-click to gather; three gathers and the spot is spent.
  • Monster leavings in a ring outside the lair: a shed scale, a tuft of pelt, a flake of stone, from whichever monster lives there.
  • New item: Wild Herb. Two herbs and a bottle craft a Guild Potion in the field.

New: Wildlife

  • Three passive animals in herds on every island: the Duskhare, the Bristleback and the Moorhorn.
  • They graze, keep to their herds, run from whatever hurts them and from the monster itself. The Duskhare bolts when a hunter walks up, so sneak or use a bow.
  • New items: Duskhare Pelt, Bristleback Hide and Moorhorn Hide, which craft into leather; Raw Meat, which cooks into Well-done Steak, a big meal with absorption on top.

New: Hunting Horn

  • A new weapon class. Every swing plays a note; the last three notes on your stave spell a song, and a Recital plays it for everyone in earshot. An Encore doubles the length.
  • Seven songs: Self-Improvement, Attack Up, Defence Up, Recovery, Endurance, Storm's Blessing (thunder behind every hunter's weapon), and the Thunderclap.
  • Sneak + attack pokes with a note you choose, so every song is reachable; the HUD shows which song the loaded note would complete.
  • Stormcry, the Skarn horn: forged from Skarn parts at rank 3.

Fixes

  • Guild screen lists scroll when there is more than fits.
  • Hunting Horn HUD sits clear of the action bar and shows the active blessing with its time left.

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