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Wild Hunt

Hunt apex monsters on their own grounds, break their parts, carve them, and forge their bones into weapons and armor. Solo or co-op.
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Wild Hunt 0.1.2-release.1 [NeoForge 1.21.1]

File namewildhunt-0.1.2.jar
Uploader
RulturesRultures
Uploaded
Sep 6, 2026
Downloads
36
Size
2.6 MB
Mod Loaders
NeoForge
File ID
8825574
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wild-hunt-1684315:8825574"

Learn more about Curse Maven

What's new

0.1.2

New

  • The Siege: Maegroth, the Hollow Sovereign. An elder dragon of stone and crystal that never leaves its island and never heals. The whole server fights one beast across as many attempts as it takes: every part broken stays broken, every point of damage stays off. Eleven breakable parts, a heart that opens when it enrages, crystal breath, crystal rain, and a citadel arena to fight it in. Hunter Rank 5.
  • Story chapters 4 and 5: Vorrath and the siege, with two new cutscenes and a new epilogue.
  • Guild Potion and Mega Potion: two seconds to drink, a burst of health then regeneration, five seconds between bottles. In every camp supply chest and at the smithy.
  • JEI and EMI support for the Guild Smithy. Neither is required.
  • Admin commands: /wildhunt story <chapter> [step] and /wildhunt siege [reset|reset_island].

Balance

  • Vorrath rebalanced for melee after player feedback: less health, damage and armor; chain hits heal it half as much and rage builds slower; the chain whip is shorter, has a longer tell and can be sidestepped; the 360 sweep only doubles when it is vigorous; chains break sooner and the stagger window is longer.
  • Ashfang armor raised to 4/9/7/4 with toughness 3; Vorrath armor to 5/10/8/5 with toughness 3.5.
  • Ashfang great sword and dual blades hit harder.

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