wildcreatures-neoforge-26.1.2-2.1.0
Curse Maven Snippet
What's new
🐾 Wild Creatures 2.1.0
This update comes straight from your feedback: animals can now be made non-hostile, a NeoForge crash is gone, and animal remains can be turned into hats. Thanks to everyone who reported things!
🎩 New: four hats made from animal remains
- Bear Fur Cap: bear fur and a bear claw.
- Feather Hat: owl feathers, duck feathers, an owl talon and leather.
- Antler Crown: deer antlers and gold ingots.
- Tooth Headband: crocodile teeth, a snake fang, string and leather.
- All four are worn in the head slot and are purely cosmetic, so they give no armor.
🕊️ New: choose how aggressive animals are
- The new option
aggressionModeundergeneralinconfig/wildcreatures.jsonhas three settings. NORMAL(default): everything behaves as before.NEUTRAL: animals only fight back when you hit them first, and jellyfish no longer sting.PEACEFUL: animals never attack anything, and jellyfish no longer sting.- Restart the game after changing it.
🔧 Fixed: NeoForge crash on Minecraft 26.3
- Entering or creating a world crashed with an
AbstractMethodErrorinModBiomeModifiers$ConfigSpawnsModifieron current NeoForge builds. The mod now starts normally on them.
✨ Changed: jellyfish and firefly glow
- Jellyfish, fireflies and firefly jars now draw their glow differently. This is meant to fix the rainbow and black streaks one player saw shooting into the sky around jellyfish.
- Applies to Minecraft 26.3, 26.2, 26.1.2 and 1.21.11. Versions 1.21.1 and 1.20.1 draw their glow another way and are unchanged.
- We could not reproduce the streaks ourselves. If you still see them, please tell us whether you use shaders or Iris/Sodium, and which shader pack.
📦 Good to know
- Install the mod on the server and on every client.
- Supported: Fabric, NeoForge and Forge for Minecraft 26.3, 26.2, 26.1.2, 1.21.11, 1.21.1 and 1.20.1.
- Your worlds and configs carry over. The new option is added with its default value.
This mod has no additional files

