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Wicked Hands

Wicked Hands adds severed hands that can be found from different mobs and revived through a ritual.
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wicked_hands-forge-26.1.2-0.5.0.jar

File namewicked_hands-forge-26.1.2-0.5.0.jar
Uploader
KaworruKaworru
Uploaded
Oct 24, 2026
Downloads
3
Size
495.0 KB
Mod Loaders
Forge
File ID
9312894
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

Forge

implementation "curse.maven:wicked-hands-1732667:9312894"

Learn more about Curse Maven

What's new

Changelog for Wicked Hands

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

0.5.0 (beta)

  • Fixed shoulder hands falling off on damage their bonus protects against, like fire or poison arrows.
  • Fixed the "Drowned Hand" falling off in water and the "Stray Hand" in powder snow.
  • Changed companion hands to ignore Creepers, they no longer join a fight against them.
  • Changed the required version to Easy NPC 7.17.1.
  • Added healing a companion hand by feeding it its ritual offering, one heart per item.
  • Added slow regeneration for companion hands while they are out of combat.
  • Added companion hands ignoring the pets and companions of other players.
  • Added the wicked_hands:companion_ignored_targets tag for mobs that companions leave alone.
  • Added the "Bogged" and "Witch Hand", rare drops of Bogged and Witches killed by a player.
  • Added Mushrooms and Spider Eye as their ritual offerings, plus spawn eggs and advancements.
  • Added their hits poisoning (Bogged) or cursing with Poison, Slowness or Weakness (Witch).
  • Added poison immunity to the "Bogged Hand".
  • Added the "Witch Hand" mending its badly wounded owner and their hands with Regeneration.
  • Added shoulder bonuses curing Poison (Bogged) and granting Night Vision (Witch).

0.4.0 (beta)

  • Added the "Husk", "Stray" and "Withered Hand", rare drops of Husks, Strays and Wither Skeletons.
  • Added Sand, Snowball and Coal as their ritual offerings, plus spawn eggs and advancements.
  • Added their hits weakening (Husk), slowing and chilling (Stray) or withering (Withered).
  • Added fire immunity to the "Withered Hand".
  • Added a bonus for every hand riding on its owner's shoulder, shown as an effect with a hand icon.

0.3.0 (beta)

  • Fixed revived hands staying listed as a saved NPC in Easy NPC after the ritual.
  • Fixed the mod version shown on NeoForge.
  • Changed fallen companion hands to leave only their remains instead of their usual loot.
  • Changed the required versions to Easy NPC 7.16.0 and Easy Model Entities 2.6.0.
  • Changed switching a companion's mode with Sneak + Right-Click to require an empty hand.
  • Changed the "By Candlelight" advancement, earlier progress for it starts over.
  • Changed the lifeless hands to whisper their revival hint in chat, with details in the tooltip.
  • Added a "grab" to companion hands, a hit holds the target in place and slows it for a moment.
  • Added the remains of a fallen companion returning to its owner's inventory.
  • Added protected remains at the place of death when the owner is offline or dead.
  • Added owner-bound remains, only their owner can revive them or pick up protected remains.
  • Added reviving the remains with the ritual, waking the same companion with its name.
  • Added the placed "Lifeless Rotten Hand" lying on its back.
  • Added the "Lifeless Drowned Hand", rarely dropped by Drowned killed by a player.
  • Added the "Lifeless Bone Hand", rarely dropped by Skeletons killed by a player.
  • Added Kelp as the ritual offering for the "Drowned Hand" and Bone Meal for the "Bone Hand".
  • Added diving to the "Drowned Hand", it breathes underwater and swims fast.
  • Added the "Drowned Hand" putting out its owner when the owner is on fire.
  • Added the "Bone Hand" pointing at monsters that approach or hunt its owner.
  • Added a wake-up animation and a wave at the owner when a companion is revived.
  • Added companions waving at other players who come close.
  • Added hurt and sitting animations to every hand.
  • Added spawn eggs and advancements for the "Drowned Hand" and the "Bone Hand".
  • Added "Shoulder" after "Follow", the companion rides on its owner's shoulder like a parrot.
  • Added companion hands joining in when their owner attacks something.
  • Added companions in "Follow" mode joining their owner in other dimensions.

0.2.0 (alpha)

  • Changed the revival hint of the "Lifeless Rotten Hand" to describe the new ritual.
  • Added placing the pale, motionless "Lifeless Rotten Hand" on Soul Sand or Soul Soil.
  • Added a revival ritual: 4 burning candles and Rotten Flesh wake a placed hand as your companion.
  • Added soul flames, whispers and a heartbeat for every candle lit around a placed hand.
  • Added a soul vortex, a darkening storm and a lightning strike to the 7-second revival ritual.
  • Added a short Darkness effect for players near a starting revival ritual.
  • Added companion hands that follow their owner and attack whoever hurts the owner.
  • Added "Follow" and "Stay" for companion hands, toggled by the owner with Sneak + Right-Click.
  • Added swimming to the "Rotten Hand", companions follow their owner through water.
  • Added advancements for picking up a hand, starting the ritual and waking a companion.

0.1.0 (alpha)

  • Added Easy NPC and Easy Model Entities as required dependencies.
  • Added the "Rotten Hand", a rare mob that wanders the Overworld at night.
  • Added the "Lifeless Rotten Hand" item, dropped by every "Rotten Hand" and rarely by zombies.
  • Added attacks to the "Rotten Hand", it goes after players and animals for light damage.
  • Added alternating idle and attack animations to the "Rotten Hand".
  • Added a hint about reviving the "Lifeless Rotten Hand" when the item is used.
  • Added a "Rotten Hand Spawn Egg", also listed in the vanilla "Spawn Eggs" tab.
  • Added the "Wicked Hands" creative tab with all items of the mod.