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Wicked Hands

Wicked Hands adds severed hands that can be found from different mobs and revived through a ritual.
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wicked_hands-forge-26.1.2-0.4.0.jar

File namewicked_hands-forge-26.1.2-0.4.0.jar
Uploader
KaworruKaworru
Uploaded
Oct 20, 2026
Downloads
6
Size
463.4 KB
Mod Loaders
Forge
File ID
9269979
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

Forge

implementation "curse.maven:wicked-hands-1732667:9269979"

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What's new

Changelog for Wicked Hands

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

0.4.0 (beta)

  • Added the "Husk", "Stray" and "Withered Hand", rare drops of Husks, Strays and Wither Skeletons.
  • Added Sand, Snowball and Coal as their ritual offerings, plus spawn eggs and advancements.
  • Added their hits weakening (Husk), slowing and chilling (Stray) or withering (Withered).
  • Added fire immunity to the "Withered Hand".
  • Added a bonus for every hand riding on its owner's shoulder, shown as an effect with a hand icon.

0.3.0 (beta)

  • Fixed revived hands staying listed as a saved NPC in Easy NPC after the ritual.
  • Fixed the mod version shown on NeoForge.
  • Changed fallen companion hands to leave only their remains instead of their usual loot.
  • Changed the required versions to Easy NPC 7.16.0 and Easy Model Entities 2.6.0.
  • Changed switching a companion's mode with Sneak + Right-Click to require an empty hand.
  • Changed the "By Candlelight" advancement, earlier progress for it starts over.
  • Changed the lifeless hands to whisper their revival hint in chat, with details in the tooltip.
  • Added a "grab" to companion hands, a hit holds the target in place and slows it for a moment.
  • Added the remains of a fallen companion returning to its owner's inventory.
  • Added protected remains at the place of death when the owner is offline or dead.
  • Added owner-bound remains, only their owner can revive them or pick up protected remains.
  • Added reviving the remains with the ritual, waking the same companion with its name.
  • Added the placed "Lifeless Rotten Hand" lying on its back.
  • Added the "Lifeless Drowned Hand", rarely dropped by Drowned killed by a player.
  • Added the "Lifeless Bone Hand", rarely dropped by Skeletons killed by a player.
  • Added Kelp as the ritual offering for the "Drowned Hand" and Bone Meal for the "Bone Hand".
  • Added diving to the "Drowned Hand", it breathes underwater and swims fast.
  • Added the "Drowned Hand" putting out its owner when the owner is on fire.
  • Added the "Bone Hand" pointing at monsters that approach or hunt its owner.
  • Added a wake-up animation and a wave at the owner when a companion is revived.
  • Added companions waving at other players who come close.
  • Added hurt and sitting animations to every hand.
  • Added spawn eggs and advancements for the "Drowned Hand" and the "Bone Hand".
  • Added "Shoulder" after "Follow", the companion rides on its owner's shoulder like a parrot.
  • Added companion hands joining in when their owner attacks something.
  • Added companions in "Follow" mode joining their owner in other dimensions.

0.2.0 (alpha)

  • Changed the revival hint of the "Lifeless Rotten Hand" to describe the new ritual.
  • Added placing the pale, motionless "Lifeless Rotten Hand" on Soul Sand or Soul Soil.
  • Added a revival ritual: 4 burning candles and Rotten Flesh wake a placed hand as your companion.
  • Added soul flames, whispers and a heartbeat for every candle lit around a placed hand.
  • Added a soul vortex, a darkening storm and a lightning strike to the 7-second revival ritual.
  • Added a short Darkness effect for players near a starting revival ritual.
  • Added companion hands that follow their owner and attack whoever hurts the owner.
  • Added "Follow" and "Stay" for companion hands, toggled by the owner with Sneak + Right-Click.
  • Added swimming to the "Rotten Hand", companions follow their owner through water.
  • Added advancements for picking up a hand, starting the ritual and waking a companion.

0.1.0 (alpha)

  • Added Easy NPC and Easy Model Entities as required dependencies.
  • Added the "Rotten Hand", a rare mob that wanders the Overworld at night.
  • Added the "Lifeless Rotten Hand" item, dropped by every "Rotten Hand" and rarely by zombies.
  • Added attacks to the "Rotten Hand", it goes after players and animals for light damage.
  • Added alternating idle and attack animations to the "Rotten Hand".
  • Added a hint about reviving the "Lifeless Rotten Hand" when the item is used.
  • Added a "Rotten Hand Spawn Egg", also listed in the vanilla "Spawn Eggs" tab.
  • Added the "Wicked Hands" creative tab with all items of the mod.