whisperingcurrents-1.0.0.jar
Curse Maven Snippet
What's new
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║ Whispering Currents v1.0.0 ║
║ ⚠ CONCEPT PROTOTYPE ║
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This release is a structural prototype only.
Items, rendering, A* pathfinding, and steering
code exist but the furnace scanning loop that
triggers item flights is not implemented.
Nothing functions in-game yet.
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Intended Flow
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1. Link Needle — shift-click chest, then
shift-click furnace to pair them
2. Path Whistle — click blocks to place
ghost waypoints (optional)
3. Mod monitors linked furnaces — when
fuel or input is low, items fly from
chest to furnace
4. A* pathfinding avoids walls, dynamic
steering avoids players and mobs
5. Items render as floating spinning sprites
with glow and particle trail — no entities
for lag-free performance
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What's Included
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Items ............. Link Needle, Path Whistle
Textures .......... 16x16 pixel art (Blockbench)
Recipes ........... Early-game materials
Pathfinding ....... A* 3D grid (wall avoidance)
Steering .......... Repulsion vectors (entity avoidance)
Rendering ......... Spin + bob + glow + particles
Sounds ............ item_whoosh, item_arrive
Configuration ..... Speed, max items, path length
Creative Tab ...... "Whispering Currents"
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Known Issues
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● No furnace tick scanner — flying items
are never spawned (core missing piece)
● arrive() method uses wrong inventory
access — item deposit is broken
● Link storage is per-player HashMap —
not persistent, not world-saved
● Fuel vs input slot distinction not
implemented
● Entity-based prototype — needs rewrite
to pure data-driven (no entities)
● Waypoints are not dimension-saved
● Sound .ogg files are placeholders
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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