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Whispering Currents

Autonomous logistics node for NeoForge: place a Link Attachment, it senses nearby containers, feeds furnaces, pulls outputs, and routes items via configurable flying delivery — no pairing or channels.item
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whisperingcurrents-1.0.0.jar

File namewhisperingcurrents-1.0.0.jar
Uploader
EirvargrEirvargr
Uploaded
Jul 23, 2026
Downloads
5
Size
29.4 KB
Mod Loaders
NeoForge
File ID
8490695
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:whispering-currents-1621502:8490695"

Learn more about Curse Maven

What's new

╔═══════════════════════╗
║       Whispering Currents v1.0.0          ║
║       ⚠  CONCEPT PROTOTYPE          ║
╚═══════════════════════╝

This release is a structural prototype only.
Items, rendering, A* pathfinding, and steering
code exist but the furnace scanning loop that
triggers item flights is not implemented.
Nothing functions in-game yet.

────────────────────────────────────────────
  Intended Flow
────────────────────────────────────────────

  1. Link Needle — shift-click chest, then
     shift-click furnace to pair them
  2. Path Whistle — click blocks to place
     ghost waypoints (optional)
  3. Mod monitors linked furnaces — when
     fuel or input is low, items fly from
     chest to furnace
  4. A* pathfinding avoids walls, dynamic
     steering avoids players and mobs
  5. Items render as floating spinning sprites
     with glow and particle trail — no entities
     for lag-free performance

────────────────────────────────────────────
  What's Included
────────────────────────────────────────────

  Items ............. Link Needle, Path Whistle
  Textures .......... 16x16 pixel art (Blockbench)
  Recipes ........... Early-game materials
  Pathfinding ....... A* 3D grid (wall avoidance)
  Steering .......... Repulsion vectors (entity avoidance)
  Rendering ......... Spin + bob + glow + particles
  Sounds ............ item_whoosh, item_arrive
  Configuration ..... Speed, max items, path length
  Creative Tab ...... "Whispering Currents"

────────────────────────────────────────────
  Known Issues
────────────────────────────────────────────

  ● No furnace tick scanner — flying items
    are never spawned (core missing piece)
  ● arrive() method uses wrong inventory
    access — item deposit is broken
  ● Link storage is per-player HashMap —
    not persistent, not world-saved
  ● Fuel vs input slot distinction not
    implemented
  ● Entity-based prototype — needs rewrite
    to pure data-driven (no entities)
  ● Waypoints are not dimension-saved
  ● Sound .ogg files are placeholders

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