Where the Sky Remembers
When you die, the sky remembers where it happened.
Your latest death becomes a bright star on the celestial dome. Stand at the place where you fell and look up: it is directly overhead. Walk away and the star settles into a fixed direction in the sky, giving you a quiet way to find your way back without a waypoint HUD or a beam in the world.
Older deaths remain as small stars. The newest memory is clear; the older ones fade, until only nine are kept.
What it does
- Creates one large, luminous star for your latest death.
- Keeps up to nine older death stars, fading from newest to oldest.
- Places every star by its real death position within the current dimension.
- Uses a celestial-sphere projection, so the star belongs to the sky instead of hovering as an entity you can fly past.
- Keeps a fixed celestial orientation rather than turning to face the player.
- Stores each player's history locally, separately for each singleplayer world or multiplayer server.
Client-side only
This mod is entirely client-side.
- Install it on your own client only.
- It works in singleplayer and on multiplayer servers without server installation.
- The server receives no data from the mod.
- Death-star history is saved in your local `config/where_sky_remembers-history.json` file.
Because the record is local, each player sees their own deaths only.
Commands
/wtsr teststar — Creates a test death star at your current position.
/wtsr clear — Clears your saved death-star history for the current world or server.
Configuration
The client configuration file is `config/where_sky_remembers-client.toml`.
You can adjust the star size, inner core, sky distance, fixed roll, halo size and opacity, and optional pulse. The default look is a crisp white inner star with a very faint outer halo.
Compatibility
- Minecraft 1.20.1
- Forge 47 or newer
- No required dependencies