Water[vapor] Has Appropriate Textures
It's time for technical explanations again. The forge fluid registry has a fatal flaw in that it can change the default fluid on world load, but only one forge bucket will be baked and only one fluid texture will be stitched into the texture atlas. This results in black and purple quilt textures on fluid tanks if two mods add the same fluid (Steam, Oil, Molten Metals, ...). This mod doesn't solve the discrepancy between the world default and the load default, it simply stitches ALL fluid textures to ensure there will be a texture to render even if the world default doesn't match the load default.
This will work for every mod that does not cache their own fluid texture for rendering purpose (i.e Embers and probably anything written by LordMau5)
tl;dr if you have two mods installed that add the same oil you won't get purple and black textures anymore
So it works ish, running OIL is the correct texture
but STILL OIL then its pink black textures for me.
anyone a fix?
Doesnt work with Advanced Rocketry's gases and fuel (still shows missing texture). Only AR fluids do that in my pack. Conflict with Mekanism?
This isnt working for Moartinkers (has many of the same fluids as plustic)
Are you able to look into this?
Problem with BC Oil. It seems to be having a problem that its always having broken texture instead of only sometimes when without your mod
Hi,
do you prefer to host you code on Github?
In reply to Forge_User_90887459:
With buildcraft it creates the purple and black textures voor there fluids is there a fix for this?
In reply to plenet10:
Hello! This mod is very good! I want to repost this mod to MCBBS the largest minecraft forum in China.I think Chinese guys will like it very much. I will link to Curse.
In reply to city_sands: