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Welcome Mat

Unlisted
A Reimagining of the Beginner's Delight structure placement.

Welcome Mat is MCFE’s companion mod for Beginner’s Delight. It takes over everything about where new players’ houses go and what those houses look like, and adds an in-game editor so you can design new buildings without touching any files.

Radial villages

  • New arrivals get houses arranged around a central well, instead of Beginner’s Delight’s grid layout.
  • Villages grow outward, with settlements, waystones, signs, banners, generated village names, paths to the well, and an arrival celebration.
  • When a village fills up, the next one is founded nearby.
  • It reuses the save name from when this lived in Arborist, so existing villages carry straight over.

Safe placement

  • Houses never go on or under water. Every column of a house’s footprint is scanned down to solid ground, and lily pads and plants can’t hide water underneath.
  • The same check covers the well, decoration spots, and the starter house.
  • Spots that cut into existing structures, hang over caves, or sit on steep slopes are rejected too.

The build library

  • config\welcomemat\ holds one list of every building: the original Beginner’s Delight houses and decorations, plus anything you’ve built yourself.
  • There are three kinds, each with its own size limit taken from the largest original: houses (12 × 11 × 14), decorations (7 × 8 × 7), and wells (7 × 8 × 7).
  • Used or Hidden: Hidden builds never generate. That’s enforced when the list is built and again at the moment of placement, so a hidden house can’t sneak through. starter_house1 starts out Hidden.
  • Roles for decorations: each village gets a storehouse and a farm (each drawn from all your variants of that role), and its third slot is an “extra” like a shed or post office.
  • Biome preferences: tag a build with biomes or biome tags. Prefer mode makes it four times as likely there, and Only mode restricts it to those biomes.
  • Mod requirements: a build can require a mod (like Envelope for a post office) and is skipped when that mod is missing.
  • Facing: each build stores which side is its front, and houses turn so the front faces the well.

Admin mode (ops only, via /welcomemat)

  • admin shows outlines of village slots, wells, and your build frame, with a red arrow marking the front.
  • new, select, resize, grow, front, and clear set up the frame. Frames are saved with the world, so they survive relogs.
  • edit pastes any build in front of you to remix, and save captures the frame’s blocks plus decorative entities (item frames, paintings, armor stands).
  • library opens the Used/Hidden screen.
  • There are also commands for weight, role, biome tags, Only mode, and required mods.

Compatibility

  • Beginner’s Delight is mandatory.
  • It’s marked incompatible with Arborist versions below 2.0.0, so the old village code and the new one can never both run.

Welcome Mat Team

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Gay dad to cool kid for whom I code. Healthcare IT worker. Hobbyist artist.

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