0.1.2+mc26.1.2
Curse Maven Snippet
What's new
Fixed
- Weeping creeper explosions no longer damage non-player entities (boats, item frames, armor stands, animals, other mobs). The cosmetic blast was still running vanilla's entity-damage pass —
ExplosionInteraction.NONEonly spares blocks — so anything in range was being destroyed. Explosions now deal no damage or knockback to any entity; damage comes solely from the player-only pulse, as the mod always intended. - Players no longer take double explosion damage. The vanilla blast and the manual player pulse had been stacking.
Added
explosionDamageMultiplierconfig option (default1.25, range0–5) to scale player explosion damage. With the double-hit gone, this restores a bit of bite; set2.0to match the old (pre-fix) damage level.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

