forge-weeping_angels-mc1.21-v1.0.5-forge.jar
Curse Maven Snippet
What's new
Version 1.21-1.0.5
Fixes:
- Fixed a server crash (
IllegalAccessErrorinBlockReactions) when angels break blocks on NeoForge - the access widener is now converted to an access transformer (#433) - Fixed a crash (
ConcurrentModificationException) when the donator list refreshed while players were rendering (#432) - Donator lookup no longer runs on the render thread, so a slow or offline server can't freeze the game (#417)
- Fixed the donator list duplicating itself on every refresh, which slowly dropped FPS the longer the game ran (#420)
- Fixed angels never teleporting players - they now find a safe spot, and attack instead of doing nothing if none is found (#421)
- Pickaxes from mods like Tinkers' Construct, Tetra and Silent Gear can now hurt angels (#427)
- Fixed dirt angels being impossible to kill with a pickaxe (#429)
- Fixed quartz, mossy, basalt and ore angels turning into stone angels after the first natural spawn
- Fixed angels never spawning naturally on NeoForge
- Music discs and angel sounds now get quieter with distance instead of playing at full volume everywhere (#411)
- Fabric: the mod now lists its dependencies, so a missing Forge Config API Port shows a clear message instead of crashing (#423)
New config options:
max_nearby/nearby_radius- stops natural spawning once too many angels are close together (default 6 within 48 blocks) (#431, #415, #387)spawn_dimension_blacklist- dimensions angels will never spawn in naturally (#431)snow_angels- turn off Snow Angel generation (#424)angel_theft- turn off angels stealing items (#422)donator_lookup(client) - turn off the online donator lookup (#417)
All Relations
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- Embedded Library
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- Required Dependency
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