Fun Adventure and gameplays with these movesets making it is good things... in your modpack?
Brands New Innate Skills:
*Noted : * = Multiply
*Reworked
Aqua The Eternal Lightning
- Self-Electrocuted Chargee (KEY3 + KEY1): Strike a lightning at your position, then CHARGEEE (FORWARD) breakthrough (1.5x Damage), Knockdown your enemies with the power of aquatic (Consume 1 stacks / Cooldown: 10s)



- Tidal Slash (KEY1_2, Press Left & Right Click Mouse at the same time): Slashing the water slash deal more damage, mob got hit received Wet Effect (can't steal mana) (Consume 2 stack / Cooldown 16s)



Tidal Slash Damage Can be Increased by: * (Attribute) Aqua Spell Power, Attack Damage
- Glorious Thunderstorm (KEY4): Enhanced Version of Wrathful Lightning that call powerful lightning strikes at nearby enemies, create Tsunami go forward and thunderstorm duration in 15s (Consume 3 stacks / Cooldown: 35s)



Wave Entity Damage Can be increased by: * (Attribute) Aqua Spell Power, Attack Damage
*NEW:
Sandstorm Awaken:
- Stomp Strikes (Combo) : After perform all Normal Attacks (KEY1) press KEY3 to perform dash stomp strike then press KEY1 to perform 2 combos stomp strikes left (Cooldown: 10s / Consumes 1 Stack)



Stomp AoE Damage can be increased by: * (Attribute) Nature Spell Power, Attack Damage
- Desert Winds Slasher (KEY1_2/ Press Left-click mouse & Right-click mouse at the same time): Spining attacks shoot small sandstorms forward (Cooldown: 15s / Cosume: 1 Stack)



Sandstorm Projectiles Damage can be increased by: * (Attribute) Holy/Nature Spell Power, Cataclysm Config: Sandstormdamage
- Surrounded Storm of Sands (KEY3): Roar nearby enemies made them stun and create 3 Sandstorms spining arround you & last for 15s (Cooldown: 35s/ Consumes 2 stacks)



Sandstorm Entity Damage can be increased by: * (Attribute) Holy/Nature Spell Power, Attack Damage
- Steles Falling (KEY4): Fast sweep attack & Calling multiple Ancient Desert Steles on top of your head 8 blocks away arround you by rings, continue falling down deal huge damage (Cooldown: 25s / Consumes 3 stacks)



Ancient Steles Damage can be increased by: * (Attribute) Holy/Nature Spell Power, Attack Damage
Core Of Infernal:
- Lava Bomb (KEY3): Shoot a lava bomb that explodes when impact the ground leaving a small pool of lava (Cooldown: 7,5s / Consumes 1 Stack)



- Rumbling Ground (Combo: KEY1_2/Press Right-click & Left-click mouses at the same time + KEY2 + KEY2): Impact the ground create multiple flame jets nearby you that deal high damage and inflict fires (No Cooldown / Consumes 1 stack, Total Consumes: 2 stacks)



Flame Jets Damage can be increased by: * (Attribute) Fire Spell Power, T.O MnE Config:
WeaponConfig:infernalDevastatorBlazingSalvoDamageMultiplier
- Gyro Slash of Hell (KEY4): Sweep attack created fire "ring slash" go forward, mob got hit received Flare Vacumm effect that activate after 3s and call the flame jets surrounded them (Cooldown: 15s / Consumes 2 stacks)



Gyro Slash Damage can be increased by: * (Attribute) Fire Spell Power, Attack Damage
Infernal Volcano:
- Trio Flares (Combo): After performs all normal attacks combo, press KEY2 (3 times) to performs 3 combos that shoot flare bomb (one each combo) (No Cooldown / Consumes 1 stack)



Flame Jets Damage can be increased by: * (Attribute) Fire Spell Power, T.O MnE Config:
WeaponConfig:infernalDevastatorBlazingSalvoDamageMultiplier
- Triple BOOM Shoots (KEY3): Shoot 3 Lava Bombs (Cooldown: 10s / Consumes 1 Stack)


- Magma Eruption (KEY4): Enhanced Ver. of Rumbling Ground, Create small duration of earthquake and call numerous flame jets around you (Cooldown: 25s / Consumes 3 Stacks)



Flame Jets Damage can be increased by: * (Attribute) Fire Spell Power, T.O MnE Config:
WeaponConfig:infernalDevastatorBlazingSalvoDamageMultiplier
Earthquake AoE Damage can be increased by: * (Attribute) Fire Spell Power, Attack Damage
Nightfall:
- Spining Scythe Forward (Combo): After perform all of normal attacks, press KEY2 to perform bonus special spining attack (No Cooldown / No Consumes)


- Crossed Void Slash (Combo): Perform first 4 combos then press KEY2 to slash powerful void slash that go forward and extend its size in the path, mob got hit went fly to sky for 3s and instant heavily fall down (Cooldown: 7,5s / Consumes 2 stacks)




Void Slash Damage can be increased by: * (Attribute) Ender/Eldritch Spell Power, Attack Damage
- Path of Exploding Clones (KEY3): Fast spining forward, create many clones of nightwarden that explode after 3s in 3,5 radius, deal high damage to nearby mobs [Press KEY3 once again to perform Ender Step Forward] (Cooldown: 20s / Consumes 2 Stacks)




Nightwarden Explode Clone Damage can be increased by: * (Attribute) Ender/Eldritch Spell Power, Attack Damage
- Big Slam: Double Rows of Deadly Spikes (KEY1_2, Press Right-Click + Left-Click Mouses at the same time): Scaling up your scythe, slam the ground create 2 rows of Dimensional Spikes (Cooldown: 15s / Consumes 1 Stack)




Dimensional Spikes Damage can be increased by: * (Attribute) Ender/Eldritch Spell Power, Attack Damage
- Big Slam: Rise of Ender (KEY4): Scaling up your scythe, slam the ground create Rings of Dimensional Spikes & 3 End Eruption around the point of the "scythe-head" slam (Cooldown: 25s / Consumes 2 Stacks)




Dimensional Spikes Damage & End Eruption Damage can be increased by: * (Attribute) Ender/Eldritch Spell Power, Attack Damage
Hope u enjoy!
Some of Special Animations made by me (DON't DISTRIBUTE IT, I DARE YOU.... just don't do it)