wawa_skill_tree_0.1.1.jar
Curse Maven Snippet
What's new
Wawa’s Skill Tree
Modified skill node connections, adding unlock nodes for four advanced skill phases: Tank phase, Survivalist phase, Striker phase, and Mage phase.
Mage phase
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Starting Node (Sovereign of YELLOW’s grace): Grants +20% Spell Cooldown, +30% Mana Regeneration, +300 Max Mana, and +20% Casting Time Reduction; at the cost of -10% Max Health and -20% Melee Damage Resistance.
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Elemental Opposition Branches: Players must choose one of four elemental oppositions, with each branch granting +20% to the corresponding spell power and -20% to the mutually exclusive spell power:
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Fire & Ice Opposition: Lord of Orange (+20% Fire / -20% Ice) and Lord of Blue (-20% Fire / +20% Ice).
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Ender & Nature Opposition: Lord of Purple (+20% Ender / -20% Nature) and Lord of Green (-20% Ender / +20% Nature).
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Holy & Evocation Opposition: Lord of White (+20% Holy / -20% Evocation) and Lord of Grey (-20% Holy / +20% Evocation).
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Lightning & Blood Opposition: Lord of Indigo (+20% Lightning / -20% Blood) and Lord of Red (+20% Blood / -20% Lightning).
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Ultimate Node (The YELLOW thing): Grants +189.5% Eldritch Spell Power, +100% Armor and Magic Resistance Penetration, +68% Ranged Damage Reduction, +22 Armor, +664 Max Mana, and +10% Lifesteal; at the cost of a comprehensive -78% reduction to all eight basic spell powers, -65% Max Health, and -22% Melee Damage Reduction.
Survivalist phase
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Starting Node (Sovereign of SLUMBERING’s grace): Increases Max Health by +25%, Melee Damage by +35%, Reflected Damage by +50%, Stamina by +8, Sprint and Movement Speed by +20%, Underwater Movement Efficiency by +1, and Extra Oxygen by +2; at the cost of -11% Spell Power and a -50% reduction in Mana Regeneration.
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Oaths of Dagon Branches:
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Oaths of Dagon I: +40% Max Health, +30% Reflected Damage, but -6 to both Armor and Armor Toughness.
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Oaths of Dagon II: +20% Melee Damage, +20% Armor Penetration, +20% Armor Toughness Penetration, but -36% Spell Power.
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Oaths of Dagon III: +60% Healing Received, but -26% Spell Power, -15% Holy Spell Power, and -15% Blood Spell Power.
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Tank phase
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Starting Node (Primeval Stars’s grace): Grants +15% Damage Resistance, +3.0 Knockback Resistance, +25% XP Gain, +25% Eating and Consuming Speed, and +1.0 Luck.
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Specialization Branch Nodes:
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Before the circadian: Substantially increases Trident damage by +157%.
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Pocoloco: Increases Luck by +3.0 and Riding Speed by +0.25.
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Gravitational anchor: Increases Mace damage by +20% and provides up to 80% Fall Damage Reduction.
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Striker phase
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Starting Node (Become Lord of Overtor): Grants +20% Armor Penetration, +20% Armor Toughness Penetration, +20% Digging Speed, and a -30% reduction in Anvil Repair Cost.
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Weapon Specialization Branches:
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Destined Blade: +50% Sword Damage, along with an additional +25% to both Armor Penetration and Armor Toughness Penetration.
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Shattering the primal night: +50% Axe Damage, alongside +25% to both Armor Penetration and Armor Toughness Penetration.
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Artemis’s ballistics: +100% Ranged Damage, +20% Ranged Resistance Penetration, and increases Bow and Crossbow projectile velocity/speed by +0.2 each.
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Value Balance Adjustments
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Mage Core Skill (
mage_major_mana): The Max Health penalty value has been adjusted from the old version's-10to the new version's-6. -
Tank Core Skill (
tank_major_melee_res): Removed the-0.05movement speed penalty included in the old version. -
Tank Advanced Target (
tank_secondary_g3_3): The Armor and Armor Toughness bonuses have been significantly increased from the old version's0.05to the new version's6. -
Tank Filler Skill (
tank_filler_knockback): The knockback stat bonus has been increased from the old version's0.15to the new version's0.3. -
Survivalist Core Skill (
survivalist_major_health): Removed the-0.30spell power penalty from the old version.
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