Overview of the Custom Skill Tree System
Framework Architecture: Primary nodes operate on the
challengeframework, secondary nodes utilize thegoalframework, and filler nodes are built on thetaskframework.
Common Starting Point
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Name Identifier:
overtor -
Visual Appearance: Vanilla Grass
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Initial Stat:
generic.armor +1.0(Additive)
Class Structural Overview
Each class features a total component layout consisting of 9 Primary Nodes, 9 Secondary Nodes (divided into three distinct groups), and 34 Filler Nodes distributed across passive progression paths. max_level is 41
| Class Name | Primary Focus (Challenge Nodes) | Secondary Focus (Goal Nodes) | Filler Focus (Task Nodes) |
| Mage | Mana scaling, Mana regeneration, Magic resistance | Magic damage, Cooldown reduction, Healing & Experience amplification | Incremental Max Mana, Magic Damage, and Mana Regen |
| Tank | Melee/Ranged resistance mitigation, Armor & Toughness scaling | Utility traits (Fortune, Trident damage, Eating speed, Knockback) | Incremental Experience, Healing, and Knockback |
| Striker | Weapon specializations (Sword, Axe, Ranged damage amplification) | Armor/Resistance shredding, Mining utility, Projectile speed, Hybrid spell scaling | Incremental Attack Speed, Mining Speed, and Stealth |
| Survivalist | Health pools, Heavy armor defense, Healing reinforcement | Defensive utilities (Damage reflection, Fall reduction, Sprinting speed) | Incremental Max Health, Armor, and Melee Damage |
Detailed Class Breakdowns
1. Mage
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Primary Nodes (9 Total): Focuses heavily on raw spellcasting potential through max mana expansion and magic resistance, balanced with penalties to physical health, armor, and melee resistance.
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Secondary Nodes (9 Total in 3 Groups): Enhances spell efficiency, mana restoration, magic damage output, healing potency, and experience gains.
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Filler Nodes (34 Total): Small, randomized incremental boosts to max mana, magic damage, and mana regeneration.
2. Defense Specialist tnak
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Primary Nodes (9 Total): Specializes in mitigating physical incoming damage (melee and ranged resistance) and maximizing armor toughness, with minor trade-offs to movement and attack speeds.
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Secondary Nodes (9 Total in 3 Groups): Provides utility buffs including fortune, trident damage, stamina preservation, eating speed, knockback power, and mount speed.
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Filler Nodes (34 Total): Small incremental upgrades to experience gain, healing bonuses, and knockback capacity.
3. Striker
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Primary Nodes (9 Total): Empowers physical weaponry (swords, axes, and ranged bows/crossbows) with heavy damage boosts balanced by reductions in armor, attack speed, or max health.
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Secondary Nodes (9 Total in 3 Groups): Features offensive armor/resistance shredding, mining speed upgrades, projectile velocity, anvil repair discounts, and hybrid spell-blade enhancements.
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Filler Nodes (34 Total): Incremental enhancements to attack speed, mining speed, and stealth attributes.
4. Survivalist
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Primary Nodes (9 Total): Builds a robust foundation of high maximum health, heavy armor scaling, and healing amplification, trading away mana pools and magic resistance.
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Secondary Nodes (9 Total in 3 Groups): Emphasizes survivability traits such as damage reflection, fall damage reduction, sprinting speed, stamina efficiency, and stealth.
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Filler Nodes (34 Total): Consistent baseline increments to maximum health, armor value, and melee damage.
Mage phase
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Starting Node (Sovereign of YELLOW’s grace): Grants +20% Spell Cooldown, +30% Mana Regeneration, +300 Max Mana, and +20% Casting Time Reduction; at the cost of -10% Max Health and -20% Melee Damage Resistance.
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Elemental Opposition Branches: Players must choose one of four elemental oppositions, with each branch granting +20% to the corresponding spell power and -20% to the mutually exclusive spell power:
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Fire & Ice Opposition: Lord of Orange (+20% Fire / -20% Ice) and Lord of Blue (-20% Fire / +20% Ice).
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Ender & Nature Opposition: Lord of Purple (+20% Ender / -20% Nature) and Lord of Green (-20% Ender / +20% Nature).
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Holy & Evocation Opposition: Lord of White (+20% Holy / -20% Evocation) and Lord of Grey (-20% Holy / +20% Evocation).
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Lightning & Blood Opposition: Lord of Indigo (+20% Lightning / -20% Blood) and Lord of Red (+20% Blood / -20% Lightning).
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Ultimate Node (The YELLOW thing): Grants +189.5% Eldritch Spell Power, +100% Armor and Magic Resistance Penetration, +68% Ranged Damage Reduction, +22 Armor, +664 Max Mana, and +10% Lifesteal; at the cost of a comprehensive -78% reduction to all eight basic spell powers, -65% Max Health, and -22% Melee Damage Reduction.
Survivalist phase
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Starting Node (Sovereign of SLUMBERING’s grace): Increases Max Health by +25%, Melee Damage by +35%, Reflected Damage by +50%, Stamina by +8, Sprint and Movement Speed by +20%, Underwater Movement Efficiency by +1, and Extra Oxygen by +2; at the cost of -11% Spell Power and a -50% reduction in Mana Regeneration.
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Oaths of Dagon Branches:
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Oaths of Dagon I: +40% Max Health, +30% Reflected Damage, but -6 to both Armor and Armor Toughness.
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Oaths of Dagon II: +20% Melee Damage, +20% Armor Penetration, +20% Armor Toughness Penetration, but -36% Spell Power.
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Oaths of Dagon III: +60% Healing Received, but -26% Spell Power, -15% Holy Spell Power, and -15% Blood Spell Power.
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Tank phase
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Starting Node (Primeval Stars’s grace): Grants +15% Damage Resistance, +3.0 Knockback Resistance, +25% XP Gain, +25% Eating and Consuming Speed, and +1.0 Luck.
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Specialization Branch Nodes:
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Before the circadian: Substantially increases Trident damage by +157%.
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Pocoloco: Increases Luck by +3.0 and Riding Speed by +0.25.
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Gravitational anchor: Increases Mace damage by +20% and provides up to 80% Fall Damage Reduction.
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Striker phase
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Starting Node (Become Lord of Overtor): Grants +20% Armor Penetration, +20% Armor Toughness Penetration, +20% Digging Speed, and a -30% reduction in Anvil Repair Cost.
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Weapon Specialization Branches:
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Destined Blade: +50% Sword Damage, along with an additional +25% to both Armor Penetration and Armor Toughness Penetration.
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Shattering the primal night: +50% Axe Damage, alongside +25% to both Armor Penetration and Armor Toughness Penetration.
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Artemis’s ballistics: +100% Ranged Damage, +20% Ranged Resistance Penetration, and increases Bow and Crossbow projectile velocity/speed by +0.2 each.
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Value Balance Adjustments
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Mage Core Skill (
mage_major_mana): The Max Health penalty value has been adjusted from the old version's-10to the new version's-6. -
Tank Core Skill (
tank_major_melee_res): Removed the-0.05movement speed penalty included in the old version. -
Tank Advanced Target (
tank_secondary_g3_3): The Armor and Armor Toughness bonuses have been significantly increased from the old version's0.05to the new version's6. -
Tank Filler Skill (
tank_filler_knockback): The knockback stat bonus has been increased from the old version's0.15to the new version's0.3. -
Survivalist Core Skill (
survivalist_major_health): Removed the-0.30spell power penalty from the old version.
Dependencies
- Iron's Spells 'n Spellbooks
- Pufferfish's Skills
- Pufferfish's Attributes
- Pufferfish's Unofficial Additions
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