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Warring Nations

Player-run nations, factions & kingdoms with FTB Teams/Chunks-backed claims, diplomacy, alliances, and 5+ war modes (chunk capture, siege, conquest & more). Custom banners, tags, roles, leaderboards. Seamless FTB integration. NeoForge 1.21.1 Cient+Serv Mod
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warring-nations-neoforge-4.0.0.jar

File namewarring-nations-neoforge-4.0.0.jar
Uploader
TacYEETTacYEET
Uploaded
Sep 3, 2026
Downloads
1.6K
Size
2.2 MB
Mod Loaders
NeoForge
File ID
8800476
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:warring-nations-1609474:8800476"

Learn more about Curse Maven

What's new

4.0.0 (2026-09-03)

Added

  • Unified settlements with the nation system, including colonies, upgraded villages, and delegated territorial regions.
  • Added war betting with pari-mutuel payouts and expanded war-related information.
  • Added a generic government framework for customizable political structures, procedures, and organizations.
  • Expanded nation relationships with support for subordinate nations such as colonies and vassals.
  • Expanded the addon API with new data, permissions, actions, and extension points for third-party addons.
  • Added configuration options for previously hardcoded gameplay values.
  • Added nation chat muting and customizable leader titles.
  • Improved treasury handling with proper banking and overdraft protection.
  • Added additional scripting and ruleset extension capabilities for addons.

Fixed

  • Fixed LuckPerms causing crashes when it was not installed.
  • Fixed custom wars not receiving the correct claim protection behavior.
  • Fixed villages lacking proper block and mob protection.
  • Fixed non-sovereign settlements being able to participate in diplomacy and alliances.
  • Fixed war betting events and payouts not being properly exposed to addons.
  • Fixed several client startup, GUI, command, configuration, messaging, and UI issues.
  • Fixed newly founded nations receiving incorrect default colors.

Performance

  • Improved multiplayer synchronization by caching and incrementally rebuilding large claim and nation datasets.
  • Improved war lookups in frequently called claim-protection checks.