warring-nations-neoforge-3.4.0.jar
Curse Maven Snippet
What's new
3.4.0 (2026-08-22)
Added
- Co-leaders: appoint up to 4 alongside the primary leader, sharing full authority.
- Nation capitals with optional passive income and real war consequences if one falls (off by default).
- Villages: a smaller territorial tier below nations that can be independently claimed and conquered (off by default).
- Rebellions: disgruntled members can secretly organize and split off into a new nation at war with their former one (off by default).
- Opt-in coalition warfare: allies can voluntarily reinforce an ally's ongoing war.
- Unilateral war surrender.
- Full roles and permissions overhaul, including per-claim access grants independent of nation membership and proper permission nodes for admin/player actions.
- Optional LuckPerms group-per-nation sync (off by default).
- Physical nation banners in the world and optional server-forced nation capes (both off by default).
- A retype-to-confirm safety net for destructive commands (disband, leadership transfer, war surrender, and more), plus a war-declaration preview.
- Lifetime personal war stats and per-kill announcements during active wars.
- Live minimap/world-map waypoints for contested war-target chunks.
- Admin/config quality-of-life features: live config get/set/list, admin-forced nation creation, and server-wide creation/join toggles.
- The addon API (WN Discord, WN BlueMap) now exposes villages, capitals, rebellion status, and more.
Fixed
- A nation could bypass its own war limit through an older internal war path.
- Co-leaders can now resign their own post independently.
- Various command help-text gaps.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

