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Warring Nations

Player-run nations, factions & kingdoms with FTB Teams/Chunks-backed claims, diplomacy, alliances, and 5+ war modes (chunk capture, siege, conquest & more). Custom banners, tags, roles, leaderboards. Seamless FTB integration. NeoForge 1.21.1 Cient+Serv Mod
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warring-nations-neoforge-2.5.0.jar

File namewarring-nations-neoforge-2.5.0.jar
Uploader
TacYEETTacYEET
Uploaded
Jul 22, 2026
Downloads
37
Size
893.4 KB
Mod Loaders
NeoForge
File ID
8489489
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:warring-nations-1609474:8489489"

Learn more about Curse Maven

What's new

2.5.0 (2026-07-22)

Added

  • Non-nation entry screen: a single "join a nation" flow with three tabs (Browse, Create, Notifications), replacing the old flat browse/create/context-menu split.
  • Nation tags now show everywhere a nation is: chat, the tab list, the nation dashboard, browser and leaderboard rows, the diplomacy screen, the war target list, invite tooltips, and the map claim menu.
  • Teammates' floating nametags are now colored in your nation's color (only visible to fellow members).
  • Premade banner picker: 174 designs across 5 sheets, usable as a one-click starting point you can still edit.
  • Banner painter: canvas grew to match the premade pack's resolution, the pole is now baked into saved banner data (previously invisible outside the painter itself), a blank banner now defaults to white instead of transparent, and there's a new eyedropper tool.
  • Console/RCON-usable admin claim and unclaim commands, so a chunk can be claimed or freed without a player online to do it.
  • Expanded admin commands: /wnadmin is now /wn admin, with new subcommands for nation motd/description/tag/join-policy overrides, clearing a banner, listing or clearing all claims, resetting a nation's diplomacy, forcing a war's winner, player lookup, and server-wide stats.
  • Solo (nation-less) players are now capped at 1 claim, with an in-game nudge toward creating or joining a nation.
  • Staff-approval gates for war declarations, nation creation, and banner changes now default on, matching what a public release should ship with out of the box.
  • wn-discord now reports its live connection status back to WN, so an approval-queue message tells you explicitly when Discord notifications aren't available instead of assuming they'll show up somewhere.

Fixed

  • FTB Chunks' claim manager showed the wrong (native default) claim cap instead of your nation's real cap; it now resyncs on nation creation, level-up, and admin claim-cap changes.
  • A new nation's founder could occasionally get rejected from the nation they'd just created.
  • Six admin nation-setter commands (claims, motd, description, tag, tag-clear, join-policy) silently discarded changes instead of saving them.
  • A nation's claim cap could silently revert to default after a restart instead of staying as set.
  • Two wars fighting over the same chunk could let one steal or cancel the other's in-progress capture.
  • Chunk Capture wars only let the attacker capture chunks, though the mode was always meant to work both ways.
  • Objectives wars could be won by repeatedly recapturing a single point instead of holding every objective.
  • Attrition and Negotiated wars could keep awarding score to a side after the war had already ended that same tick.
  • Several actions (role assignment, proposing/accepting/declining peace) showed up as available in the UI even when the server would have rejected them.
  • Disbanding a nation left no record in diplomacy history.
  • A rare data-sharing bug could let one part of the game see another's in-progress changes to nation or banner data during the same update.
  • The banner painter had no button to open it in-game and always closed straight to gameplay instead of back to the menu you opened it from.
  • The premade banner picker's design grid didn't render at all, though it was still clickable underneath.

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