WarMC Claims is a lightweight team land-claim and raid system for multiplayer. Plant a flag, claim your base, keep it supplied, or raid someone else's.
Core gameplay
- Teams: Create a short team tag, invite players, and show it in nametags, tab list, and chat (vanilla scoreboard teams).
- Claim flags: Place a Claim Flag in the overworld to claim land around it. Each team can only own one claim.
- Upgradeable size: Claims start small and can be upgraded for a larger radius. Claims always cover full world height.
- Upkeep: Keep items in the flag's upkeep slot. Protection only stays active while upkeep is paid and the claim rules are met.
- Door path rule: Claims need a valid path out through doors or trapdoors. Too many doors for the claim level, or no valid path, drops protection until fixed.
Raiding
- Explosive Charges: The only blast that damages protected claims. TNT, creepers, and other explosions are blocked while protection is up.
- Block HP: Protected blocks take raid damage instead of breaking in one hit. Damage shows as vanilla mining cracks.
- Repair Hammer: Team members can repair damaged blocks. A short lock after a hit stops instant mid-raid patching.
- Passive heal: With upkeep active, damaged blocks slowly recover over time.
- Offline protection: Fully offline claims stay protected. If a raid is already underway, a grace window keeps them raidable so logging off does not end the fight instantly.
- Flag destroy = claim gone: When the flag breaks, the claim is removed. Teams cannot instantly re-place a flag to wipe damage. There is a flag replace cooldown after destruction.
Commands
/warmcclaims team create <name>
/warmcclaims team invite <player>
/warmcclaims team accept
/warmcclaims team kick <player>
/warmcclaims team leave
/warmcclaims team disband
/warmcclaims team info
/warmcclaims claim info (admin)
/warmcclaims bypass (admin)

