Warhost (0.0.0-beta.1)
Curse Maven Snippet
What's new
v0.0.0-beta.1 - Initial beta
Added
- NeoForge 1.21.1 skeleton (
com.skd.warhost) with config, DeferredRegister base, networking payloads, menus and screens. - Structure template system:
.awsparser (header + layers + rules + entities), block state converter with id substitution policy, synchronous and ticked builders, rotation support, scanner and exporter, directory/classpath loading. - NPCs:
NpcBase, faction NPCs, factions and orders with default relations, skins settings, trade handler, NPC renderer and spawn egg,/warhost spawnnpc. - Automation: torque storage (
IEnergyStorage), worksites (quarry, farm, tree farm) withWorksiteManager, chunk loader, mailbox. - Vehicles: vehicle/missile bases, catapult that fires a basic missile.
- Worldgen: feature that places a registered template; town generator placeholder.
- Commands:
/warhost hello,spawnnpc,loadtemplates,buildstructure,scan. - Engineering station block with container and GUI.
- Research: goals, data, registry, recipe type/serializer (codecs), manual item.
- Assets: original Ancient Warfare 2 assets copied (textures, models, sounds, templates, etc.) under provisional third-party permission.
Notes
- Planning/development release. Many features are minimal stubs; gameplay not yet complete.
- Assets and third-party licenses still being verified; not for redistribution claims.
- Optional compatibility: Waystones.
This mod has no additional files

