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Wardflame

A mega torch: no hostile mob spawns naturally within 64 blocks of a Ward Torch, even while you are away.
Three Ward Torches: nothing hostile spawns within 64 blocks of any of them.

Three Ward Torches: nothing hostile spawns within 64 blocks of any of them.

A banded post with a gold brazier and a living flame. Full light, breaks with an axe.

A banded post with a gold brazier and a living flame. Full light, breaks with an axe.

Description

A mega torch for Fabric 26.3: no hostile mob spawns naturally within 64 blocks of a Ward Torch, even while you are away.

What it does

  • The Ward Torch, a mega torch: while it stands, no hostile mob spawns naturally within 64 blocks of it, in every direction.
  • Build in peace: bases, farms, villages and the land around them stay free of zombies, skeletons, creepers and spiders that would spawn there.
  • Passive animals still spawn. Monster spawners, raids and mobs that walk in from outside are untouched, so mob farms beyond the range keep working.
  • It keeps guarding while you are far away and its chunk is unloaded: the torch positions are saved with the world.
  • Gives full light, burns with a living flame, and breaks with an axe to be moved.
  • Recipe: three torches over gold ingots, a diamond and a log.
  • Config config/wardflame.json: radius (64).

Needs

  • Minecraft 26.3, Fabric Loader, Fabric API
  • Installed on both the client and the server (it adds the Ward Torch block)

Made for Emberwild Journey

Wardflame is one of the original mods written for the Emberwild Journey modpack: waystones, backpacks, runes, networked storage, villager trading, vein mining, sorting and travel, made to fit together. It also works on its own.

MIT licensed. Found a bug? Leave a comment and include logs/latest.log.

Wardflame Team

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I like building stuff and sharing it with people to have as much fun playing and using it as i have creating it

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