warborn_spell_core-1.9.5
Curse Maven Snippet
What's new
Warborn Core 1.9.5
Added
- Spells now hurt their caster (Player casters only, full damage). It lives in a separate optional mixin config (
warborn_spell_core.selfharm.mixins.json, 12 mixins). It covers fire, ice, poison, earth and dark area spells, plus Fang Strike, Fang Ward, Fang Swirl and Acid Spit. Caster-centred spells like Stomp are unchanged. - Holy spells deal 25% extra damage to undead.
- Players deal 35% less gun damage (Iron's Artifice and Hazen's Archaic bullets).
- Overgeared support:
- 14 chest loot modifiers now give Hazen Touvelib steel.
- Quality bonuses are about half strength.
- Any steel ingot can repair Overgeared steel gear at an anvil.
- It loads after Overgeared (optional dependency).
- Stone tools are back to their default recipes, and stone tools mine iron again.
- The right-click flint-on-stone rock mechanic is disabled.
- 181 forging recipes for Epic Knights, Epic Knights Addon and Seven Kingdoms gear. The addon steel weapons get a blade recipe plus an assembly recipe, and the rest are forged directly.
- Client fix for the Architectury event crash at startup.
- Dead tag reference fixes (
TagLoaderDeadReferenceMixin,KubeJsTagCacheDeadReferenceMixin), so removed mods no longer break tags. - New tags and data:
- steel tags
- the glass tag
- Hazen school armor tags that point at Hazen Touvelib
- the vanilla undead tag
- Hazen dreadsteel, hallowed ingot, dawnmaker and mage bane recipe fixes
- Spell mappings gained entries for the Nature school and Woodwalkers shapeshifting.
Changed
- Steel is unified on Hazen Touvelib, with Create, Create Big Cannons, Epic Knights and portal frame recipes repointed to it.
- 15 Hackers 'n Slashers style tag files updated. They now cover the new modded weapons, Epic Knights and Seven Kingdoms, and Overgeared steel and copper weapons.
SmithingArmorTrimMixinno longer references removed mods.- Spell bans and mappings cleaned of removed Gametech and Spells Gone Wrong spells.
Removed
- The Vampirism and Werewolves integration: 24 classes, the vampire handlers, assets, data, the blood bag and werewolf injection items, and the werewolf summon spell.
- The Magic Circles integration, now the separate Neo Magic Circles mod.
- All Apotheosis and Irons Apothic data (affixes, gems, rarities, elites) and
WingedAffixStripHandler. - The KubeJS scripts (hide disabled enchants, hide JEI categories, ingredient replacements).
EasyFactionsUnloadCrashFixMixin(Holdfast replaced Easy Factions) and the Dead King blackout scroll loot modifier.- The worldgen removals for Butchery sulfur and duplicate silver, and the spawn tweak tag.
- The weapon attribute data that moved to Hackers 'n Slashers.
- Hard dependencies on Apotheosis, Irons Apothic, Vampirism, Werewolves, Gametech, Spells Gone Wrong, Enhanced Celestials and Iris.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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