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Warborn Spell Core

Core of the Spell Changes in the Warborn Modpack
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warborn_spell_core-1.9.5

File namewarborn_spell_core-1.9.5.jar
Uploader
Xmat5Xmat5
Uploaded
Oct 6, 2026
Downloads
5
Size
1.0 MB
Mod Loaders
NeoForge
File ID
9083838
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:warborn-spell-core-1607130:9083838"

Learn more about Curse Maven

What's new

Warborn Core 1.9.5

Added

  • Spells now hurt their caster (Player casters only, full damage). It lives in a separate optional mixin config (warborn_spell_core.selfharm.mixins.json, 12 mixins). It covers fire, ice, poison, earth and dark area spells, plus Fang Strike, Fang Ward, Fang Swirl and Acid Spit. Caster-centred spells like Stomp are unchanged.
  • Holy spells deal 25% extra damage to undead.
  • Players deal 35% less gun damage (Iron's Artifice and Hazen's Archaic bullets).
  • Overgeared support:
    • 14 chest loot modifiers now give Hazen Touvelib steel.
    • Quality bonuses are about half strength.
    • Any steel ingot can repair Overgeared steel gear at an anvil.
    • It loads after Overgeared (optional dependency).
    • Stone tools are back to their default recipes, and stone tools mine iron again.
    • The right-click flint-on-stone rock mechanic is disabled.
  • 181 forging recipes for Epic Knights, Epic Knights Addon and Seven Kingdoms gear. The addon steel weapons get a blade recipe plus an assembly recipe, and the rest are forged directly.
  • Client fix for the Architectury event crash at startup.
  • Dead tag reference fixes (TagLoaderDeadReferenceMixin, KubeJsTagCacheDeadReferenceMixin), so removed mods no longer break tags.
  • New tags and data:
    • steel tags
    • the glass tag
    • Hazen school armor tags that point at Hazen Touvelib
    • the vanilla undead tag
    • Hazen dreadsteel, hallowed ingot, dawnmaker and mage bane recipe fixes
  • Spell mappings gained entries for the Nature school and Woodwalkers shapeshifting.

Changed

  • Steel is unified on Hazen Touvelib, with Create, Create Big Cannons, Epic Knights and portal frame recipes repointed to it.
  • 15 Hackers 'n Slashers style tag files updated. They now cover the new modded weapons, Epic Knights and Seven Kingdoms, and Overgeared steel and copper weapons.
  • SmithingArmorTrimMixin no longer references removed mods.
  • Spell bans and mappings cleaned of removed Gametech and Spells Gone Wrong spells.

Removed

  • The Vampirism and Werewolves integration: 24 classes, the vampire handlers, assets, data, the blood bag and werewolf injection items, and the werewolf summon spell.
  • The Magic Circles integration, now the separate Neo Magic Circles mod.
  • All Apotheosis and Irons Apothic data (affixes, gems, rarities, elites) and WingedAffixStripHandler.
  • The KubeJS scripts (hide disabled enchants, hide JEI categories, ingredient replacements).
  • EasyFactionsUnloadCrashFixMixin (Holdfast replaced Easy Factions) and the Dead King blackout scroll loot modifier.
  • The worldgen removals for Butchery sulfur and duplicate silver, and the spawn tweak tag.
  • The weapon attribute data that moved to Hackers 'n Slashers.
  • Hard dependencies on Apotheosis, Irons Apothic, Vampirism, Werewolves, Gametech, Spells Gone Wrong, Enhanced Celestials and Iris.

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