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MineColonies: War 'n Nobility

Climb a feudal ladder from peasant to emperor by winning wars, swearing rivals as vassals, and forging your own county, duchy, and kingdom.
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warnnobility-neoforge-1.1.5-1.21.1-java21.jar

File namewarnnobility-neoforge-1.1.5-1.21.1-java21.jar
Uploader
Xmat5Xmat5
Uploaded
Nov 11, 2026
Downloads
26
Size
286.0 KB
Mod Loaders
NeoForge
File ID
9560861
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:war-n-nobility-1580789:9560861"

Learn more about Curse Maven

What's new

War 'n Nobility 1.1.5 (NeoForge 1.21.1)

Made for War 'n Taxes 5.1.1.

Changed

  • Faction features now use Holdfast Factions only. Easy Factions support is removed. The King land gate (king_requires_faction, king_faction_claim_threshold) and the faction map layer read Holdfast Factions. Without Holdfast Factions installed, that half of the King gate is skipped, as before.
  • The besiege rank guard is gone. War 'n Taxes 5.1.1 removed its besiege system, so there is nothing left to guard. The hook and its protect_higher_rank_from_besiege setting are removed. A leftover line for it in an old config file is ignored.
  • No more startup warning about a missing besiege hook. With War 'n Taxes 5.1.1 the old version logged a warning that its besiege target could not be found.
  • Feudal war protection is unchanged. protect_higher_rank_from_war is still on by default. Since War 'n Taxes 5.1.1 lets any colony declare war on any colony, it is now the only rank rule for wars. Turn it off if you want anyone to be able to declare war on anyone.
  • The vassal bridge text in the config no longer mentions besiege.

Notes

  • If you still run War 'n Taxes 5.1.0 or older, keep 1.1.4 so the besiege guard keeps working.
  • FTB Teams is no longer needed with War 'n Taxes 5.1.1.
  • Authors now list Xmat5 as well.

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