MineColonies: War 'n Nobility

Climb a feudal ladder from peasant to emperor by winning wars, swearing rivals as vassals, and forging your own county, duchy, and kingdom.
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warnnobility-neoforge-1.0.3.jar

File namewarnnobility-neoforge-1.0.3.jar
Uploader
BarunnBarunn
Uploaded
Jun 26, 2026
Downloads
6
Size
118.1 KB
Mod Loaders
NeoForge
File ID
8324125
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:war-n-nobility-1580789:8324125"

Learn more about Curse Maven

What's new

War 'n Nobility 1.0.3 (Alpha)

A big pass on the Antique Atlas overlay: claims now use your real colours, the toggles gained a hierarchy
and a proper legend, the map markers match that legend, and a stubborn hover glitch is gone.

FACTION / TERRITORY CLAIM COLOURS
- The Factions layer now paints every claim in the exact colour it was given at the Territory Table, instead
  of one flat colour. Pick green for a territory and its border is green; an admin claim shows its admin
  colour; a faction claim shows the faction colour. Whatever the claim carries is what the map shows.
- The Factions layer now also shows PERSONAL and ADMIN territories, not just faction-owned land, so the map
  mirrors everything claimed through the Territory Table. Each owner's contiguous holding melts into one
  bordered region with a single name label.

BORDER TOGGLE HIERARCHY
- With more than one nobility tier toggled on, each piece of land now draws only its HIGHEST tier: Kingdoms
  over Duchies over Counties over Colonies. A county inside a kingdom melts into the kingdom's outline; a
  county standing alone keeps its own. No more four borders stacked on one chunk. Same-domain land still
  melts together.

FACTIONS IS A SEPARATE SYSTEM
- The Factions layer and the four nobility tiers are mutually exclusive on the toggle list. Turn Factions on
  and the noble tiers switch off; turn any noble tier on and Factions switches off.

THE LEGEND, REBUILT
- Each domain tier now has its own heraldic icon so it reads at a glance: a homestead for Colonies, a keep
  for Counties, a shield for Duchies, a crown for Kingdoms.
- The legend is grouped: the four tiers under a "Domain Types" heading, the Factions layer under its own
  "Faction Claims" heading, so the two systems are clearly separated.

MAP MARKERS MATCH THE LEGEND
- Domain markers on the map now wear their tier's heraldic glyph (a county shows a keep, a duchy a shield, a
  kingdom a crown), tinted the holder's colour, instead of a plain dot.
- Every map element now follows its legend toggle. Colony town markers are tied to the Colonies toggle, so
  unchecking Colonies hides them too, the same way the tier borders and labels already obeyed their rows.

READABLE LABELS AND A HOVER FIX
- Fixed the glitch where hovering your own icon on the map smeared or wiped out the whole overlay. Antique
  Atlas leaves a leftover transform on screen while it draws its hover tooltip; the overlay is now drawn so
  it ignores that and stays exactly in place.
- Town names and domain labels no longer pile onto one another where a lord's label sat over his colony's
  marker; overlapping nameplates stack neatly.

THE IN-HAND ATLAS
- The border you see while simply holding the atlas now uses the same hand-drawn coloured-pencil stroke as
  the opened book, instead of a solid line.
- Fixed that in-hand border flickering.

NOTES
- Built against Easy Factions (NeoForge) 1.0.3.
- Still ALPHA. Reported in-game behaviour drives the next pass; keep the feedback coming.

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