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Wall Climb

Wall Climb is a small quality-of-life mod for Minecraft. Face a wall and hold the jump key: your character sticks to the wall, slides straight up, and steps onto the top. No items, no durability, no server-side installation. Features ✨

Wall Climb

A lightweight, client-side mod that turns annoying one-block ledges and two-block steps into climbable terrain — while leaving real walls completely untouched.

Wall Climb is a small quality-of-life mod for Minecraft. Face a wall and hold the jump key: your character sticks to the wall, slides straight up, and steps onto the top. No items, no durability, no server-side installation.

Features ✨

  • Hold jump to climb — Face a wall and hold the jump key; you cling to the wall and climb straight up to its top.
  • Configurable height — The maximum climbable wall height is configurable (default 2 blocks), so real walls, cliffs, and buildings remain unaffected unless you raise the limit.
  • Smooth dismount — A brief mounting animation plays as you reach the top, letting you step naturally onto the edge.
  • No item required — Climb with empty hands. Nothing is consumed, and no durability is lost.
  • Identical in survival and creative — Behavior is the same in both game modes.
  • Pure client-side logic — Singleplayer, LAN, and servers all behave identically; the server needs nothing installed.

Configuration ⚙️

All options are stored in config/wallclimb-client.toml and support hot reload. A configuration screen is also available from the mod list.

Option Key Default Range Description
Maximum Height maxHeight 2 0 – 1000 Tallest wall, in blocks, that can still be climbed; set to 0 to disable the mod.
Climb Speed climbSpeed 3.0 1.0 – 8.0 Climbing speed in blocks per second; a vanilla ladder is about 4.

Technical Details 🔧

  • Wall detection only runs while the player is standing on the ground, so jumping, parkour, and combat are never interfered with.
  • Climbing is suppressed while flying, fall-flying, riding, swimming, or hanging on ladders/vines.
  • Fall distance is reset during climbing and mounting, preventing fall damage when you reach the top.

贴墙攀爬(Wall Climb)

一个轻量级纯客户端模组,把恼人的一格台阶和两格方块堆变成可以翻越的地形——而真正的墙壁则完全不受影响。

贴墙攀爬是一个小型生活质量模组。面对墙壁按住跳跃键,角色会贴住墙面,沿墙直线向上滑动,然后站上墙顶。无需任何物品、不消耗耐久,服务端也不需要安装任何东西。

功能特性 ✨

  • 按住跳跃即可攀爬 — 面对墙壁按住跳跃键,角色会贴着墙面向上爬,直到站上墙顶。
  • 可配置攀爬高度 — 最大可爬墙高可通过配置调整(默认 2 格),真正的墙、悬崖和建筑默认不受影响。
  • 平滑的翻越动作 — 到达顶部时会触发一段短暂的攀上动画,让你自然地站上边缘。
  • 空手即可,无需物品 — 空手即可攀爬,不消耗任何物品,也不损失耐久。
  • 生存与创造表现一致 — 两种游戏模式下的行为完全相同。
  • 纯客户端逻辑 — 单人、局域网和服务器行为完全一致,服务器无需安装任何内容。

配置项 ⚙️

所有选项保存在 config/wallclimb-client.toml 中,支持热重载;同时也可以在模组列表中打开配置界面进行修改。

选项 键名 默认值 范围 说明
最大可爬高度 maxHeight 2 0 – 1000 仍然爬得上去的最高墙高(格);填 0 关闭此功能。
攀爬速度 climbSpeed 3.0 1.0 – 8.0 攀爬速度(格/秒),原版梯子约为 4。

技术细节 🔧

  • 只有玩家站在地面上时才会进行墙壁检测,因此跳跃、跑酷和战斗完全不受影响。
  • 飞行、鞘翅滑翔、骑乘、游泳以及攀附梯子/藤蔓时,攀爬会被禁用。
  • 攀爬与翻越期间会持续重置摔落距离,到达墙顶时不会受到摔落伤害。

Wall Climb Team

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