vulkanmod112-0.10.0-beta.jar
Curse Maven Snippet
What's new
Added:
Improved Creature Lighting:
Creatures now shade their faces based on sun direction, making them look more realistic without affecting cave lighting.
Enchantment Effects:
Restored the shimmering "glint" effect on enchanted armor. Enhanced Fog & Sky: Added a dedicated fog distance setting and improved how sky gradients are rendered.
Smart Texture Loading (Experimental):
An optimization that only uploads animated textures currently visible on screen to save resources.
Better UI & Diagnostics:
Added gold update notifications in the settings menu, clearer dependency warnings (e.g., if a setting is off because waves are disabled), and more detailed frame-time breakdowns (GPU vs. Renderer).
Fixed:
Water Visuals:
Fixed "dot" artifacts in sun reflections, corrected water refraction/depth math, improved sky reflections in water, and fixed the brightness of wet surfaces during rain.
Shadows & Lighting:
Resolved an issue where shadows would darken torchlit caves; fixed "stacked" shadows (where cloud and sun shadows multiplied incorrectly); and restored the red damage flash on creatures.
Visual Glitches:
Fixed a major bug causing creatures and players to appear see-through; corrected foliage bending/orientation; and fixed broken fog settings in certain presets that caused a "white wall" effect.
Stability & Performance:
Numerous fixes for crashes related to chunk allocation, memory management, and patch conflicts between different mods.
Changed:
Improved Cost Panel:
The settings menu now uses a unique color to highlight when a setting actually saves resources rather than consuming them.
Performance Optimization:
Improved threading for low-end machine presets to ensure smoother drawing.
All Relations
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