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Voxy Map

What you see is what you get — the map draws exactly as far as you can see. Voxy Map turns Voxy's existing LOD data into a real-time fullscreen map: no chunk loading, no world generation — the world you can see becomes a 3D terrain map.
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voxy-map-0.3.0+26.2+fabric.jar

File namevoxy-map-0.3.0-26.2-fabric.jar
Uploader
TsutsutsuuTsutsutsuu
Uploaded
Nov 10, 2026
Downloads
16
Size
6.7 MB
Mod Loaders
Fabric
File ID
9538295
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:voxy-map-1795822:9538295"

Learn more about Curse Maven

What's new

Voxy Map 0.3.0

0.3.0 rebuilds the map rendering (unified tiles), adds a GPU-rendered 3D terrain view and brings the NeoForge 1.21.1 build to full feature parity with the Fabric builds.

3D map (new)

  • New 3D terrain view: tilt the same map up with one click (the 3D button, or a short middle-click) and orbit, zoom and pan freely
  • Rendered at a true 1:1 height by default (verticalScale3d is adjustable); GPU per-tile drawing with near/mid/far precision levels and seam-hiding skirts, so zooming and rotating stay smooth
  • Seamless 2D ↔ 3D switching: position and scale line up, leaving 3D plays a short rotation back; the 3D camera is remembered per world
  • 3D-only interactions: biome labels (distance limit + terrain occlusion), a floating player arrow, ray-picked coordinates, the right-click menu, and a render-distance ribbon that hugs the terrain
  • VRAM and resource management: texture budget, farthest tiles evicted first, deferred release; the Q panel reports mesh / atlas / depth VRAM separately

2D map rewritten (unified tiles)

  • The 2D map now builds and draws in 256×256 tiles instead of one giant texture: only tiles near the view are built, so even huge worlds open quickly
  • Every tile is coloured and textured on its own; changing palettes or toggling overlays only rebuilds the affected tiles instead of the whole map
  • Live updates: new Voxy data, newly explored area (or new SeedGen terrain) appears on the map as it arrives
  • New per-world tile cache (tiles/*.vxt + source index): reopened maps come back fast after a restart; the old whole-map refresh path is gone
  • Fixed: the read-only database handle never saw newly written data, which left new worlds stuck half-loaded and made Refresh do nothing
  • Lots of performance work: parallel decode/colour workers, texture VRAM budget with farthest-tile eviction, disk cache cap + LRU, negative caching, and no heavy work on the main thread

Animation and interaction

  • Wheel zoom is now interpolated (anchored on the cursor) and behaves the same in 2D and 3D; Space eases the view onto the player
  • Open/close and 2D↔3D switching share one animation duration and easing curve
  • Middle-click gestures: a short press toggles 2D/3D, holding and dragging orbits the 3D camera (the two never trigger each other)
  • Animations stay time-based at high frame rates, so they never speed up

Config screen

  • Four tabs became six: General / Map / Map data / 3D View / Perf / Debug, with sections inside each page
  • The option set grew to 60 (3D options, tile/texture budgets, caches, debug tracing…), all with descriptions localised in every language
  • Draft mode (Cancel/Apply/Done/Reset), slider dragging and click-to-type are all kept; the dead refresh options were removed

Biomes and rendering

  • Biome labels now have full-map / viewport strategies: above 6 million pixels only the viewport is built, so memory peaks on large worlds drop sharply
  • Biome borders and labels were rebuilt on the tile pipeline and are shared by 2D and 3D; occlusion, area filtering and adaptive font size are kept
  • Colour tweaks: smoother lowland/seabed transitions in the gradient and rainbow palettes; the adaptive ramp follows the world's real height range

NeoForge 1.21.1

  • Full parity with the Fabric build: unified tile 2D, GPU 3D view, six-tab config screen, 9 languages
  • Dedicated render/UI/config compatibility layers for 1.21.1, verified in game for 2D, 3D, the config screen and the caches
  • Fixed 1.21.1-only issues: GUI text/texture corruption after entering 3D, and black fringes on semi-transparent arrow pixels

Languages and compatibility

  • 9 languages and all 189 text keys aligned; dead keys removed
  • Fabric 26.1.2 got the GPU 3D view too; all three builds (Fabric 26.2, Fabric 26.1.2, NeoForge 1.21.1) now have the same feature set

Other fixes

  • Fixed the map opening triggering an unnecessary refresh, and refresh getting stuck at 0%
  • Fixed black patches, tile-seam shimmer and biome labels landing outside their region after long travel
  • Cleaner VRAM/RAM release: closing the map, changing worlds and switching views all free their resources correctly

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